Long before
Star Fox disappointed again and again with genre shifts and half-baked game design, before
Star Fox 64 solidified its position as a recurring Nintendo franchise, and before even
Donkey Kong Country stunned the world with pre-rendered CGI, the original
Star Fox captivated the gaming populace with polygonal graphics. The gameplay was great too, mind, but as this was the first Nintendo game to primarily utilize polygons, the tease we previously witnessed with
Zelda: A Link to the Past's opening Triforce had been realized as a living dream. We had taken our first step into the future, so to speak, and the proof lied in the 3D Arwing gracefully operating by our very own hands.
Of course, as always with the passage of time, what was once cutting-edge is now primitive, and so
Star Fox must now rely on its actual gameplay to preserve its legacy. Not that I particularly mind the presentation losing its luster --
Star Fox apparently has a dreadful framerate, and let it be known here and now that is, without fail, always something beneath my notice -- but as the following generation of Nintendo 64 and PlayStation games are mocked for their graphical degradation, how could a 3D SNES game hope to survive? Quite well, actually. Not that it has a patch on
Star Fox 64 or anything, but it remains a close second if only for its laser-focused mission: being a competent space shoot'-em-up. With how all the post-
Star Fox 64 games reinvent the wheel to not-so-great success (arguably, anyway -- I have a soft spot for
Assault), this is a blessing. In addition to being a revolutionary landmark title thanks to its graphics, you get a simple, no-strings-attached rail shooter.