Thursday, December 6, 2018

The Best 25 Smash Bros. for Wii U/3DS Remixes (Hey Poor Player)

In case you wanted a taste of how busy I've been over the past week, well, here ya go! My co-worker Kenny and I have been playing thgis since we met at E3, and I couldn't think of a better send-off to Super Smash Bros. for Wii U and 3DS than this! Please enjoy our hard work by endlessly complaining about all your favorite songs that missed the cut.  

In the meantime: there's less than an hour to go until my digital copy of Super Smash Bros. Ultimate unlocks, and uh...I'm strangely chill about it. Expect not to hear from me for the next couple days as I embark into Nintendo Nirvana.

Monday, December 3, 2018

Super Smash Bros. for Wii U

Notice: Unfortunately, there wasn't time to access my SD-card saved screenshots for this review, so aside from my Miiverse archives, you may witness press screenshots of varying sizes. An error in formatting also excised most of the music links. Please excuse the inconsistency for now.

Again, the same disclaimer found within my Super Smash Bros. for 3DS review applies here: namely, any and all analysis on Super Smash Bros. for Wii U's worth as a competitive fighter shan't be present here. This is not a matter of passive-aggression, but merely one of disinterest, as I simply don't approach fighting games in that manner. Truth be told, however, the "casual" moniker is one I've soured on, as it doesn't accurately convey my relationship with Smash Bros. in the slightest; indeed, as both these reviews prove, my Smash intimacy demands I grant them in-depth evaluations as functioning video games, be it how much I delight in smashing things or the quality of alternative play provided.

And given director Masahiro Sakurai's God-given design philosophies -- "always consider the beginner player" and "make every game as it were your last" -- there is certainly no shortage of that to go around. Like every Smash Bros. before it, Super Smash Bros. for Wii U is my kingdom -- one divided alongside its 3DS cousin, with which it shares the same gameplay engine and massive character roster. Common sense would entail I enjoy this version just as much -- if not more so -- but with an expanded empire such as this, its imperfections become far more prominent. As a self-proclaimed Nintendo fanboy, I am not blind to these faults -- much as I desire for Wii U to be a masterpiece, it only just misses the cut, and that wounds me just as much as I deeply adore it.

Sunday, December 2, 2018

Dr. Stone Vol. 2 Review (Hey Poor Player)

 Article Here

Ouch. Yeah, this stung to write. As a professional reviewer, I hesitate the ethics of using "wait and see," but I cite Dr. Stone as one of Jump's current best for a reason. Hopefully Volume 3 picks up the slack!

By the way, I've been crank out a bunch of 3/3.5 reviews lately, haven't I? Believe it or not, another one's on the way, and the series involved may shock you...

Worldly Weekend: Kingdom Hearts 3D: Dream Drop Distance

You know what? I'm skipping ahead. I don't have to play Kingdom Hearts: re:Coded to know it's utterly expendable to the series at large and that it was only designed for capitalizing upon the brand. I make this assertion knowing full well it's not entirely true  -- recent Kingdom Hearts III trailers depict its nonsense infiltrating the Big Hero 6 scenario -- but the latter is indefensible upon having the arduous displeasure of watching its movie adaption in Kingdom Hearts 2.5 HD ReMIX, wherein I was begging, pleading for the bloated mess to end. We'll get to that when the time comes, but needless to say, I have very little interest in repeating my trauma with something so mercenary.

Anyway, here we are with 2012's Kingdom Hearts 3D: Dream Drop Distance for 3DS. Commemorating Kingdom Hearts' tenth anniversary, it's only fitting that a) this would be the very last game to (finally!) utilize the original graphical engines and b) this would be the first in a line of games paving the way to Kingdom Hearts III. In fairness, I cannot recall if the latter was an explicit decision (the "lineup" bit, I mean), but it certainly exists now: there's the mobile Kingdom Hearts χ (which I haven't bothered with, and apparently will have key references in Kingdom Hearts III; groovy) and 2/3rds of Kingdom Hearts HD 2.8 Final Chapter Prologue: the playable Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage (the very end of which directly leads into Kingdom Hearts III's opening) and Kingdom Hearts χ Back Cover. (A cinematic adaption of the aforementioned mobile game, which further convinced me it wasn't bothering with.)

Monday, November 26, 2018

Dragon Ball: That Time I Got Reincarnated as Yamcha! Review (Hey Poor Player)

Sadly, my grandmother passed away last Sunday, which is why things have been quiet/getting delayed here for the past couple weeks. At least writing this perked my spirits up a bit -- Dragon Ball fans owe it to themselves to check this piece of hilarity out.

Anyway, this is also why my Kingdom Hearts: Dream Drop Distance review hasn't popped up yet. I've had to juggle a bunch of other committed works in the meantime and will be quite busy up until Super Smash Bros. Ultimate's December 7th release, but rest assured, it'll be here by the week's end.

Friday, November 16, 2018

Saturday, November 10, 2018

Case Closed Vol. 68 Review (Hey Poor Player)


    Article Here

I'm waaaaay late in putting this up here, lol. In any case, much as I love Case Closed, I can't help but feel these reviews have grown a little redundant. Hopefully the next volume spices things up.

Friday, November 9, 2018

Super Smash Bros. for 3DS

Being that I have elaborated on my love for Super Smash Bros. countless times on this blog without having penned a single review, it's imperative I open this essay with an admonition: namely, I do not possess any interest in a fighting's game competitive depth. This is not a passive-aggressive jab against others' personal tastes -- I've long since stopped begrudging those for their preferences, as I was one of those who conflated vitriolic attacks on post-Melee iterations/series director Masahiro Sakurai with the competitive fanbase at large -- but the point is, whether or not the latest iteration of Smash Bros., Street Fighter, a Dragon Ball game or even a debut in last year's ARMS presents offensive or defensive playstyles or sufficient movement options are matters beneath my notice. This is not a matter of willful ignorance; they're simply not things I have an eye for.

Nay, my occupation with fighting games lies in three factors: a) whether it's fun hitting things, b) whether they maintain -- at least on a base level -- a functioning combat system, and c) if they possess enough content otherwise to keep me interested. Admittedly, this isn't always upheld across the board -- the Smash Bros. apologist in me can admit even now that tripping in Super Smash Bros. Brawl was a fundamentally bad concept, even if I don't personally care about it -- but the point is, not much of that is very different from what the general gaming media typically elaborates upon in fighting games; in other words, if you're looking for a systematic breakdown of Super Smash Bros. for Wii U and 3DS as fighting games, I suggest you look elsewhere.

Friday, November 2, 2018

Regarding Leave Luck to Heaven's Late 2018/New Year's Schedule

Hey, all! Time for that talk I mentioned on Wednesday.

As you know, I've been drowned by manga reviews for Hey Poor Player over the past couple months, and that's thrown a monkey wrench into my output here. Given the thrill of reviewing another medium over the past year, this isn't as regretful as you'd think, but given a) this priority has led to numerous delays, and  b) Super Smash Bros. Ultimate's December 7th release set to suck up my attention, I've found myself no choice but to make accommodations for this inevitability.

This isn't even getting into other factors -- sadly, it seems chemotherapy's no longer effective for my grandmother's cancer treatment, and we're expecting the inevitable within two months' time -- so please understand the following decisions weren't solely based around work/leisure.

First and foremost, Hey Poor Player's manga reviews will remain my No. 1 priority. This blog's only a side project, after all, and work is work. To clarify, this deluge was mostly due to VIZ's own delays in shipping thanks to their summer convention priorities -- to illustrate this workload, enough volumes poured in that I eventually reserved those reviews a month after release (typically, their launch months were a set goal). While I'll certainly be better prepared in handling that period from now on, there still remains a hefty amount of manga to review for the year's remainder. In case these reviews are of no interest to you, please make do for now.

However, this doesn't mean there won't be any blog reviews for November and December. For 2018's last two months, I've decided the following two series will take precedence:

It was always my intention to review Super Smash Bros. for Wii U and 3DS by the time of Ultimate's launch, and that remains the case. As it happens, the 3DS version's review is very nearly complete and was thiiiis close to making it by October's end, but things didn't work out. You can expect it sometime next week, and the Wii U game by early December. My undying love for Smash Bros. naturally entails a meaty length for both, so get ready to dig in!

Furhtermore, we'll be having a Kingdom Hearts Worldly Weekend Blowout. My original plan of wrapping up my Kingdom Hearts retrospective by Kingdom Hearts III's January release will continue as originally outlined. Four remaining games  -- Dream Drop Distance, HD 1.5 Remix, HD 2.5 Remix, and HD 2.8 Final Chapter Prologue -- will be reviewed by the year's end. Dream Drop Distance was also originally scheduled for October's end and should release very soon.

Other games may pop up here and there, but as everything above will take priority, you shouldn't expect more than two. 

So what does this mean for next year? Some delays on my end, naturally, but to ensure a steady review flow for both Nintendo and Worldly Weekend games, I'll be taking advantage of my NES Classic, Nintendo Switch Online, HAMSTER's Arcade Archives restorations, and the Namco Museum available on PlayStation 3, and engage in retro arcade/8-bit reviews! When given the innate brevity/replayability of classics like Donkey Kong, Pac-Man, and Balloon Fight, these reviews shouldn't take very to pen, thereby lending themselves to a convenient turnover rate!

However, an exact schedule hasn't been decided. It could be anywhere from a biweekly basis to a month, but regardless, I'd like for these reviews to maintain a frequent basis. Given the aforementioned brevity, they may also be shorter than average, but that's not exactly set in stone, either.

So, in summary: Smash Bros. and Kingdom Hearts for the rest of 2018, and Arcade/8-Bit classics beginning next year. When factoring in manga reviews and Sleeping with the Enemy, that's not a bad deal at all, eh? I'm looking forward to it!

Anyway, I'll see you all next week.