This took longer than I wanted it to; I don't remember why. Bad scheduling, maybe. I aimed for a monthly schedule for this column, but the priorities involved with the Animal Crossing: New Horizons guide threw a monkey wrench in that.
Showing posts with label game journalism. Show all posts
Showing posts with label game journalism. Show all posts
Monday, March 30, 2020
Tuesday, February 18, 2020
The Best 25 Nintendo Games of the Decade (Hey Poor Player)
This was a month ago, but as evidenced by the 13,000+ word count here, I worked my butt off on this one! I planned and prepped for this for years, and it's beyond cathartic to finally see it realized. Props to my co-worker Heather on the beautiful header.
Even so, much as I'm proud of my work here, I couldn't help but think, "I've hit a wall." We'll discuss in a celebratory post here tomorrow. (Guess what day it'll be?)
Thursday, January 2, 2020
Deemo Movie Interview Featuring Ming-Yang Yu and Mitsuhisa Ishikawa at AnimeNYC 2019 (Hey Poor Player)
My first in-person interview -- and a group one, at that! I didn't know much about Deemo beforehand, so I hunkered down with the Switch demo beforehand and did some intensive research beforehand.
My greatest thanks to AnimeNYC's PR team for providing this special opportunity!
Tuesday, December 24, 2019
8-Bit Chronicles: Dig Dug (Hey Poor Player)
This was the one game I knew I wanted to discuss when I started this column -- did my passion shine through?
Labels:
8-bit chronicles,
dig dug,
game journalism,
hey poor player,
masterpiece,
namco
Monday, December 2, 2019
Fire Emblem: Three Houses Review (Hey Poor Player)
I just started my fifth playthrough -- the Crimson Flower route, where the new DLC's utilized to its fullest.
Now that I know the full context, I can claim with full confidence that Rhea is crazy.
Monday, August 5, 2019
Crypt of the Necrodancer: Cadence of Hyrule Review (Hey Poor Player)
This review represents a shift of direction for my writing career: from now on, you can expect reviews of newer Nintendo games to exclusively feature on Hey Poor Player. Aside from huge games in the vein of Zelda: Breath of the Wild or Super Smash Bros. Ultimate, I wanted to evaluate new releases some time after release for two reasons:
1) To accommodate DLC updates in gameplay additions and polishing; therefore, I'd analyze the game in its final, truest vision.
2) To allow my opinion to settle and percolate after launch, letting it evolve past the honeymoon phase.
With my recent decision to scale back reviews here, however, I've recognized this is the most vital step into blossoming as a proper game journalist. For far too long I've neglected to cover newer releases as I've silently pursued ambitious goals for the sake of writing for myself. I simply work far more diligently under journalistic obligations, and with the evidence lying within my Hey Poor Player output, I'd like to think things can only go up from here.
1) To accommodate DLC updates in gameplay additions and polishing; therefore, I'd analyze the game in its final, truest vision.
2) To allow my opinion to settle and percolate after launch, letting it evolve past the honeymoon phase.
With my recent decision to scale back reviews here, however, I've recognized this is the most vital step into blossoming as a proper game journalist. For far too long I've neglected to cover newer releases as I've silently pursued ambitious goals for the sake of writing for myself. I simply work far more diligently under journalistic obligations, and with the evidence lying within my Hey Poor Player output, I'd like to think things can only go up from here.
And yes, this means the Nintendo pages in my reviews sections here will be updated accordingly. I'll be working on that over the next month, so stay tuned.
Tuesday, July 23, 2019
Super Mario Maker 2 Story Mode Guide (Hey Poor Player)
This guide's also been a huge source of stress lately, as when considering everything I've had to juggle I've been forced to restrict my Super Mario Maker 2 playtime to the Story Mode. I figured with everyone and their mom having Beginner's Guides out at release, it'd be more beneficial to focus on the campaign, but now I fear I'll neglect it like the original...
There's also some behind-the-scenes stuff going on I'm not happy about, but sadly, I can't get into that.
Labels:
game journalism,
guide,
hey poor player,
super mario maker 2
Friday, June 28, 2019
Saturday, June 1, 2019
Yoshi's Crafted World Guide (Hey Poor Player)
I'm way late in sharing this here, the reason being I initially wanted to archive it after all the relevant work was complete. However, with the missteps and lessons involved, we still got a ways to go on that, so here we are.
And yet for all our trials and tribulations, we still struck gold -- I'm just as shocked as you to learn our Yoshi's Crafted World guide has, in total, accumulated over 100,000 views. It's a unprecedented milestone for Hey Poor Player, as the site's never reached this level of consistent traffic. Heck it's even earned the site another much-needed Google search suggestion!
I had previously discussed my apprehensions towards this blog's future, but more than anything else, this project has rendered my presence on Hey Poor Player a top priority. Much as my passion lies within meditative escapism and retrospections regarding video games, I'm further recognizing just how vital it is to market myself via a constant presence within the public sphere, and as it currently stands, Leave Luck to Heaven cannot provide that.
Again, this is hardly to say it's curtains for the blog, let alone further contributions for said retrospection -- let's not forget I'm currently covering 80's gaming! -- but for the moment, I'm still evaluating what it truly means to be a gaming enthusiast/blogger, and so I have no choice but to re-prioritize my output here. Putting it this way: when I'm also juggling reading, political studies, exercise, and self-studying Japanese, I can't afford to beat myself up over unrealistic goals for the sake of writing for myself.
What this new direction will entail remains in gestation, but for the moment, you can expect some page re-structuring over the summer. I'll also probably establish a Mission Statement/About Me section or something that'll further outline my goals, so look forward to that.
Labels:
game journalism,
good-feel,
guide,
hey poor player,
milestone,
nintendo,
switch,
yoshi,
yoshi's crafted world
8-Bit Chronicles: Dragon Buster (Hey Poor Player)
Behold the new rating found in the tags below: So Bad It's Good. Granted, I don't know if that's entirely applicable to Dragon Buster, but I always kept laughing at its brutally unfair gameplay, so uh, there ya go.
Labels:
1985,
arcade,
dragon buster,
dungeon crawler,
game journalism,
namco,
so bad it's good
Tuesday, April 9, 2019
8-Bit Chronicles: Pac-Man (Hey Poor Player)
Article Here
Pac-Man is here! For this entry, I included comparisons via the ghastly Atari 2600 misfire and the NES version. I think that's a fun direction I'll be taking many future entries in, but next time will be a little different. See you then!
Labels:
1980,
8-bit chronicles,
arcade,
game journalism,
hey poor player,
maze,
pac-man (arcade)
Wednesday, March 27, 2019
Leave Luck to Heaven's Future
Read this.
Why I felt like posting this on Twitter, I dunno. Call it me reaching out to people rather than babbling within a bubble.
Regardless, it bears repeating this isn't Leave Luck to Heaven's end. However, it's become clear I need to prioritize what's best for me and my career, and the current developments in the works for Hey Poor Player will decide that. In the meantime, if you exist, dear reader, please bear some patience.
I can, however, promise a new review by this weekend.
Why I felt like posting this on Twitter, I dunno. Call it me reaching out to people rather than babbling within a bubble.
Regardless, it bears repeating this isn't Leave Luck to Heaven's end. However, it's become clear I need to prioritize what's best for me and my career, and the current developments in the works for Hey Poor Player will decide that. In the meantime, if you exist, dear reader, please bear some patience.
I can, however, promise a new review by this weekend.
Labels:
checking in,
game journalism,
hey poor player,
woe is me
Monday, March 4, 2019
8-Bit Chronicles: Donkey Kong
Hello, and welcome to my new Hey Poor Player column: 8-Bit Chronicles, wherein I analyze classic arcade-munchers of the 80's! Giving I already host another column (Sleeping With The Enemy), I'm certain this is rather left-field, so let's break down how this came to be and what it'll entail.
As readers may recall, I announced last fall I'd be covering Arcade/8-Bit video games after 2019's New Year. The reasoning was simple: given their brevity, they'd serve as excellent outlets for maintaining a consistent writing output. As opposed to the 1500-2000 word caps I typically uphold for Leave Luck to Heaven, these would gravitate towards 1000 words -- a reflection of their pick-up-and-play breadth, if you will.
Wednesday, February 20, 2019
US Government “Borrowed” Yoshi’s Island DS Music For EPA Flash Game (Hey Poor Player)
I'm sharing this for no reason other than that this is the funnest article I've ever written. Yours truly took it upon himself to document the latest feud between Yoshi, tax-thieving extraordinaire, and our own US government.
(In case you were wondering, no, I don't buy the EPA's latest statement -- clearly Yoshi had a hand.)
Monday, December 17, 2018
Super Smash Bros. Ultimate Review (Hey Poor Player)
Three days and 2600+ words -- all for the sake of the game that's taken over my life for the past ten days.
Have I mentioned how much I love Smash Bros.? I love it so much that I just share my favorite screenshots I've been taking. Here's one that's gained some traction on Twitter.
Being of radioactive energy patiently awaits dinner. #darksamus #chefkawasaki #SmashBros #NintendoSwitch pic.twitter.com/Uvh9LTbpZs— Alagunder (@MrSaturn99) December 15, 2018
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