Wednesday, March 27, 2019

Leave Luck to Heaven's Future

Read this.

Why I felt like posting this on Twitter, I dunno. Call it me reaching out to people rather than babbling within a bubble.

Regardless, it bears repeating this isn't Leave Luck to Heaven's end. However, it's become clear I need to prioritize what's best for me and my career, and the current developments in the works for Hey Poor Player will decide that. In the meantime, if you exist, dear reader, please bear some patience.

I can, however, promise a new review by this weekend. 

Tuesday, March 26, 2019

Dr. Stone Vol. 4 Review (Hey Poor Player)



As stated in the review, it's absurd how quickly Dr. Stone picked it self up after its rough beginnings. Not that I ain't complaining -- it's easily one of Jump's best manga.

Monday, March 18, 2019

The Promised Neverland Vol. 8 Review (Hey Poor Player)



Anyone who follows The Promised Neverland in Jump already knows this, but man, this series just keeps getting better and better. Ain't no stopping the Shirai/Pozuka train!

Unfortunately, as I've been cooperating with my bosses to branch out Hey Poor Player's repertoire, I've made the decision to cover only manga granted via review copies, so this means no more Silver Spoon articles. I know, such a masterpiece deserves better, but Yen Press just won't respond to my emails...

Monday, March 11, 2019

Worldly Weekend: Mega Man 2



Okay, we're getting warmer: Mega Man 2's American boxart is no prize, but maligned as it is, I like to think it's not the catastrophe that was the original. Say what you will about inaccurate character design, but as they feature something resembling actual proportion, I think of it as a relative success in that patented 80's way of box arts fulfilling the template for our imaginations. This fantastic Eurogamer interview with artist Marc Erickson reveals it was a uncoordinated hodgepodge of circumstances -- a hapless art director's interpretation of Mega Man ("he's obviously shooting, so he must be using a pistol"), Erickson simply assuming the character was an actual man, and an overall lack of cooperation between the various Capcom branches in conserving the original character design. Simply put: let us not judge Erickson for simply doing his job.

Nay, we are here to judge Mega Man 2, otherwise known as one of the finest classics of the 8-bit era and what truly etched our Blue Bomber into gaming history. By the same token of the former, it's no stretch declaring it one of the NES's masterworks, and for my money, I consider it the system's finest third-party effort. When considering how many Mario knock-offs stumbled and fell in their ill-fated attempts to capture the golden goose, that it can stand arm-in-arm with the actual Marios and Kirby's Adventure is a miracle I cherish dearly. There's no slippery controls, no projectiles nonsensically thrown in arcs, no absurd difficulty for the sake of absurd difficulty -- it's just a damn good video game, one I'd dare even say reaches the vertigo of perfection.

Sunday, March 10, 2019

My Hero Academia Vol. 17 Review (Hey Poor Player)




Annnnnd more My Hero Academia.

A Worldly Weekend may or not arrive today! If not, uh, I may just post it Monday or Tuesday, anyway. Hey, it's my blog...


Monday, March 4, 2019

8-Bit Chronicles: Donkey Kong








Hello, and welcome to my new Hey Poor Player column: 8-Bit Chronicles, wherein I analyze classic arcade-munchers of the 80's! Giving I already host another column (Sleeping With The Enemy), I'm certain this is rather left-field, so let's break down how this came to be and what it'll entail.

As readers may recall, I announced last fall I'd be covering Arcade/8-Bit video games after 2019's New Year. The reasoning was simple: given their brevity, they'd serve as excellent outlets for maintaining a consistent writing output. As opposed to the 1500-2000 word caps I typically uphold for Leave Luck to Heaven, these would gravitate towards 1000 words -- a reflection of their pick-up-and-play breadth, if you will.