Friday, December 29, 2017

Worldly Weekend: Kingdom Hearts: Chain of Memories (GBA)

Not even one game later, and we arrive at the embryonic stage of Kingdom Hearts' ultimate folly: "bridge" games released across multiple platforms. The Disney/Square-Enix saga was not to continue just through numbered mainline entries, but through what series director Tetsuya Nomura described as games that would "bridge" -- or rather, set the stage for -- said numbered entries together. Kooky executive antics and Nomura's own over-ambition would eventually drive this direction out of control, as evidenced by the fact it's been twelve years since Kingdom Hearts II first launched in Japan and we've only just recently received a tentative date for the long-awaited third entry.

But we'll get to that mess when it comes. Really, what I want to talk about is how undeserving Kingdom Hearts: Chain of Memories -- the first of these bridge games, which arrived on Game Boy Advance in 2004 -- is of this blame, for I daresay it is perhaps the very finest title under the Kingdom Hearts banner. Not because it possesses the very highest highs of the series -- although quite a few are present here -- but rather in how it is the most consistent: what we have here is a game that not only recognizes its purpose, but is aware of its limitations and tries its damnedest to work around them to provide one of the most compelling JRPGs on the platform.

Tuesday, December 26, 2017

Blossom Tales: The Sleeping King Review (Hey Poor Player)

Question: was 4/5 too low? I come across as quite positive throughout the review, and I kept going back and forth on that and 4.5. I felt 4/5 was appropriate for a game of this caliber, but it just does so much right; actually, I'd say it's easily the best indie I've played all year.

Let me put it this way: if Zelda: A Link to the Past was your childhood jam, you'll love Blossom Tales. And you'll like it regardless. Play it!

Saturday, December 16, 2017

The Legend of Zelda: Breath of the Wild: The Champions' Ballad Review (Hey Poor Player)

I procrastinated on this one a little longer than I would've liked. Do you think it turned out okay? Still not entirely satisfied with it, but it had to come out.

Regardless, the bike is amazing. A well-deserved GOTY for Nintendo!

Friday, December 8, 2017

Astra Lost In Space Vol. 1 Review (Hey Poor Player)

So stoked to finally discuss my love for this series! Astra Lost In Space is really one of those series that just keeps getting better as it goes on, so I hope you'll join me on the Astra's adventure.

Anyway, Worldly Weekend may or may not arrive this weekend, so keep your eyes peeled.

Thursday, December 7, 2017

The Promised Neverland Vol. 1 Review (Hey Poor Player)

My first manga review!!! I put my all into this, so be sure to give it a look. I consider The Promised Neverland an modern classic, so I highly recommend the actual manga, too.

Astra Lost in Space will be arriving tomorrow.

Sunday, December 3, 2017

Kirby and the Rainbow Curse

Ah, now there's the smile we know and love! As expected, Kirby's preciousness shines especially well through clay, and there is perhaps no better representative to bear it than Kirby and the Rainbow Curse: a claymation-based title matched only by Kirby's Epic Yarn in sheer cuteness. Even now, we must continue cherishing this pure countenance, for it is the last time Kirby bared this visage for an international audience.

Anywho, Kirby and the Rainbow Curse is not only the one Wii U Kirby game, but is a sequel to 2005's Kirby: Canvas Curse, the one series entry notable for captivating non-fans. Hailed as Nintendo's first truly original concept for Nintendo DS, Canvas Curse remains the handheld's hallmark for touchscreen play: drawing rainbow strokes for Kirby to coast along played unlike anything else in the market, and combined with a techno soundtrack and mish-mash of abstract aesthetics so alien to Kirby, it's little wonder it succeeded as it did.