Showing posts with label metroid. Show all posts
Showing posts with label metroid. Show all posts
Friday, April 19, 2019
Metroid II: Return of Samus
Back in the days of Super Smash Bros. Melee when I'd browse its lauded collection of lovingly-crafted trophies, I couldn't help but foster a burgeoning affinity towards one particular replica: Samus's Starship, hailing from Game Boy's Metroid II: Return of Samus. Not because I was experiencing Metroid nostalgia, you understand -- I wasn't yet a fan by Melee's release -- but more so in cultivating a touch of personal pride via its accompanying origin date of 11/91; in other words, my birth date. How vindicating is that? I've always held warm feelings towards Super Nintendo for similar reasons -- perhaps that's why it's my favorite console -- but it surely can't top that. A wonder, then, that Metroid hasn't ousted EarthBound, Kirby, and Smash Bros. from their seats as my all-time favorite Nintendo franchises.
Alas, perhaps it's that the stars only aligned for coincidence as opposed to birthing an outright classic, for Metroid II: Return of Samus never enjoyed the accolades of its successors (Super Metroid, Metroid Prime) or even its own NES progenitor. This isn't due to any untoward experimentation so commonly found in retro sequelization -- if anything, its goals breed potential finally realized in its incredible 3DS remake: Metroid: Samus Returns -- but rather that the Game Boy is ill-equipped to handle such direction; in other words, we're dealing with a game featuring familiar genre pratfalls found in its heyday. As you've likely guessed, the absence of a map system and woefully obtuse level design do little favors for Samus's Metroid-hunting expedition, but I confess my main problem lies within a particularly clumsy bait-and-switch in its music score. I cannot emphasize enough how the opening Tunnel Theme -- one I've written in the past as being a damn good tune -- instills us with urgency and drive, headlining our mission of eliminating SR388's Metroid hives.
Labels:
1991,
action adventure,
aged game,
game boy,
good,
metroid,
metroid II return of samus,
nintendo R&D1
Friday, August 31, 2018
Metroid
Much like The Legend of Zelda, Metroid is also often cited as an impenetrable classic -- the game is hard-as-nails difficult, thinking little to nothing of the player's morale. The overall "maze" design, while taking care to distinguish Planet Zebes's underground sectors from one another, does not establish the same philosophy with its room design and we're left with a homogeneous, indistinguishable look that's prone for disorientation. There are various reasons for this -- Metroid had a particularly troubled development, for starters, and the game as we know it today only came together in the final three months of development -- but let's be honest: it's not as if Metroid was the only 80's game that employed similar tactics, and I'd like to think the game still holds up regardless. Being a Nintendo historian, it's easier for fanboys like myself to overlook such flaws for the sake of research and personal amusement, and Samus Aran's first adventure is hardly an exception.
Labels:
1986,
1987,
action adventure,
aged game,
metroid,
metroid (nes),
nes,
nintendo,
really great
Tuesday, June 20, 2017
Metroid Prime 4 and Metroid: Samus Returns: What They Mean (Hey Poor Player)
This took longer than I expected! I had a crazy busy weekend, and I was only able to squeeze out this just last night...oh well.
Anyway, this contains pretty much all my thoughts on the Metroid games announced at E3. I'll go in-depth into everything else this weekend instead, but before that, you can expect a Hey Poor Player review this week!
Wednesday, June 14, 2017
Biweekly Music Wednesday! No. 50 ~Main Tunnel~ (Metroid II: Return of Samus)
Origin: Metroid II: Return of Samus
Plays In: Main Tunnel
Status: Original Composition
Composed By: Ryoji Yoshitomi
Where do I even begin with this E3? The pseudo-3D sequel to Yoshi's Woolly World? The "best-of" approach to the new Kirby Switch game? The remake of Mario & Luigi: Superstar Saga that comes packed with a hilarious sidestory? The genuine, infectious passion behind Mario + Rabbids Kingdom Battle, which is as unpredictable as the concept itself? The DLC for Zelda: Breath of the Wild, which I desire to play this very instant? The explosion of ideas, presentation and joy that is Super Mario Odyssey, which I believe without a doubt will be GOTY?
Well, I think my selection for today speaks for itself. Out of all the wonderful announcements and previews from yesterday, there was nothing more exciting, blissful and cathartic than the news of not one, but TWO new Metroid titles: Metroid Prime 4 and Metroid: Samus Returns. As a fan of the original Prime trilogy, I let out something resembling an inhuman scream of joy upon the announcement for the former, so that should tell you how excited I am for that.
Wednesday, April 13, 2016
Biweekly Music Wednesday! No. 34 ~Tallon Overworld~ (Metroid Prime)
Origin: Metroid Prime
Plays In: Tallon Overworld for the game's first half.
Status: Arrangement
Arranged by: Kenji Yamamoto
I don't think anyone can disagree that Metroid Prime has one of the greatest opening sequences in gaming history, no? Samus's infiltration of the Frigate Orpheon is heart-pounding, thrilling, and haunting all-in-one, concluding with a true-to-Metroid-form escape from the exploding facility as she chases down her (now mechanized!) archenemy, Ridley. Cue her landing on the mysterious planet Tallon IV, where you soak in the view of the raining jungle as the above song plays.
I can only imagine the euphoria long-time Metroid fans found themselves in, as a masterful combination of synth, choir, percussion and a lone trumpet conjured up an atmosphere so powerful that I suspect many just stood there taking everything in. I know I have, but how many stood knowing this adventure would live up to every expectation they'd been building for eight years?
That it works so beautifully is no coincidence. Kenji Yamamoto may not have composed the original Brinstar theme (that would be Hirokazu Tanaka) but his experience with Super Metroid bears fruit. With how Frigate Orpheon came out guns blazing, Yamamoto takes the opportunity to provide a nostalgic cooldown for the player as they slowly absorb their surroundings. It segues perfectly into the ambience that paves the way to the Chozo Ruins, and continues to do so until it's replaced by the equally amazing Tallon Overworld 2.
Together with Metroid Fusion, this GameCube masterpiece kicked off an era of Metroid that lasted well throughout the 00's. None managed to top Retro Studios' part revival, part 3D transition, but that Metroid was once again a starring member of the Nintendo family was enough fans to ask for...that is, until the disastrous reception of 2010's Metroid: Other M brought the series to a screeching halt.
The protracted silence on Metroid since then drove fans to unease, and last year's equally-disastrous reveal of Metroid Prime: Federation Forces has, once again, made those very fans to label the series as "dead". Bear in mind said game hasn't even come out. Ouch.
Putting aside the possibility that Federation Forces could end up a quality title (it's by Next Level Games, after all), where does Metroid go from here? Yoshio Sakamoto, undoubtedly burnt by Other M's reception, already expressed he's moved on to less-ambitious projects like Tomodachi Life. Do we hope that Miyamoto's interest in a Wii U Metroid title has somehow manifested into a NX project? And what if Federation Forces ends up bombing and Nintendo takes that a sign the series is no longer profitable? It's a scary time.
The wait from Super Metroid to Metroid Prime was a masterpiece being topped by another masterpiece, but here we have a dud transitioning to an unknown quantity fans won't even give the time of day. You have those wishing for Metroid Prime 4, and while Retro Studios has expressed interest in taking on the series again, you have an equal number of fans begging for them to take on something new. There's just no easy answer.
Even what I personally wish is certainly no easy feat. Metroid may not rank in my Top 5 Nintendo franchises, but what I desire is a game that has an opening reflecting that Tallon Overworld moment. It doesn't have to be as good as Metroid Prime or Super Metroid, but something that tells fans "you're home" and guarantees another sci-fi spelunking epic would be enough.
Samus Aran has been through a lifetime of horrors. I'm sure she can survive a character assassination and a spin-off misfire. Maybe she can pull it off.
Final Thoughts: Man, now I want to play Metroid Prime again. So good.
Wednesday, April 16, 2014
Biweekly Music Wednesday! No. 8 ~Brinstar Depths (Kraid's Lair)~ (Metroid)
Origin: Metroid
Composer: Hirokazu "Hip" Tanaka
Plays In: Lower Brinstar
Status: Original Composition
My trip into the dismal, ruthless world of Metroid some three years ago still clutches at the back of my memory. To this day I'm still not sure if it was the excitement of finally "getting" a game concept that had long eluded me or if because it was the first game in some time to make me feel like a kid again. I mean, I dived into it amidst a turbulent period of moving into university for the first time, huddling with other students in a cramped hallway during a tornado watch on my very first night, and made steps within an uncomfortable environment to make friends all the while spending three days obsessively clutching my 3DS and playing a downloaded copy of a twenty-five year old video game. I sat through it for three days, barely peeking at guides and maps as I let this dark 8-bit world gradually take over my brain. It was such a short period, and yet just like childhood, it felt like forever.
Much like what the most fanatic proponents of the original The Legend of Zelda will tell you, the best way to play Metroid is just let the game's world gradually assimilate within your brain. For all the complaints regarding repetition in various room structures, there awaits much satisfaction piecing together an intricate map consisting of rooms you will visit many times over; in fact, it works wonderfully from a retroactive perspective, as it conjures the feeling of translating an ancient map. The result: an organic alien world that becomes overtly familiar to the player; in my case, the dangerous insides of Planet Zebes became me. Of course, Hirokazu "Hip" Tanaka's fantastic score does wonders with this process, with this song in particular standing out. But what to call it? Youtube tracklists alternate between "Kraid's Lair" and "Lower Brinstar", but my nostalgic affection for Super Smash Bros. Melee (which is host to an arrangement of this very song) compels me to call it Brinstar Depths.
Indeed, I was very familiar with the Melee arrangement as well as the Smashing...Live! orchestral rendition (creepy bells and all!), yet I was thoroughly unprepared for the awesomeness of the original piece. To my knowledge, I can't think of any other song like it on the NES and so I treasure its booming, foreboding nature. I seriously got chills when the game transitioned from the upbeat, heroic theme of Brinstar into the eerie and unknown. Looking back, I think that was the moment I got hooked. The initial area in Metroid isn't so tough, but the game cranks up the difficulty in Lower Brinstar, what with ceiling-bound enemies homing in on Samus's blindspots and rapidly-spawning beetles emerging from pipes. The song is a perfect accompaniment: it is actively apprehensive throughout, reminding the player to never let up your guard in this deadly alien world, for it takes no prisoners. Expect the unexpected. Reserve your ammo. Persevere.
My personal favorite bit is the one that starts at 0:32, where it shifts from a looming danger into an enigmatic mystery. It's a brief but chilling slice of mystifying enticement as the player embarks further into uncharted alien territory, and that's what I ultimately associate with the song: the unknown. During my three-day expedition on this alien planet, I didn't know what I'd run into. Yes, rooms would repeat, but what rooms would do just that, exactly? Would it be the dreadful ones with the diveboming Skrees? More often than not, it would be, and the music perfectly complemented my fear. But as I became one with Zebes, I cherished it. I awaited the challenge, the triumph that awaited from crushing the ruthless alien denizens and Space Pirate forces no matter how much fear coursed through me, no matter how little health I had left. I just kept going.
Is it the area where I died the most often at? Yes, and I certainly have the boss Kraid to thank for that, but I don't really mind. Both it and Brinstar Depths represent my relishing of old school challenge in an era where are largely obsolete. No longer do we have purposely vague maps with deliberately repeating eras, yet I can't help but adore Metroid's approach to it. It is brutal, unfair, and relentlessly difficult throughout, but is so satisfying to conquer. One day, I'll be back.
Final Thoughts: Dammit, I want to dive back into this game tooooooooo.
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Hmm, still a bit shorter than I want it to be, but it's longer than my last one!
So, I'm a bit late with my next Kirby piece. It looks like the game of my choice will have to be delayed to next month as I attempt to squeeze the next couple of Kirby titles into April. See you soon.
Labels:
biweekly music wednesday!,
hirokazu tanaka,
metroid,
metroid nes,
nes
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