Origin: Metroid II: Return of Samus
Plays In: Main Tunnel
Status: Original Composition
Composed By: Ryoji Yoshitomi
Where do I even begin with this E3? The pseudo-3D sequel to Yoshi's Woolly World? The "best-of" approach to the new Kirby Switch game? The remake of Mario & Luigi: Superstar Saga that comes packed with a hilarious sidestory? The genuine, infectious passion behind Mario + Rabbids Kingdom Battle, which is as unpredictable as the concept itself? The DLC for Zelda: Breath of the Wild, which I desire to play this very instant? The explosion of ideas, presentation and joy that is Super Mario Odyssey, which I believe without a doubt will be GOTY?
Well, I think my selection for today speaks for itself. Out of all the wonderful announcements and previews from yesterday, there was nothing more exciting, blissful and cathartic than the news of not one, but TWO new Metroid titles: Metroid Prime 4 and Metroid: Samus Returns. As a fan of the original Prime trilogy, I let out something resembling an inhuman scream of joy upon the announcement for the former, so that should tell you how excited I am for that.
But more than that, has anyone else picked up on how much this mirrors Metroid's previous hiatus? Think about it: both Metroid Prime and Metroid Fusion --home console and handheld games, respectively-- were announced in roughly the same time period many years after the last installment, Super Metroid. Now, we have yet another home console and handheld Metroid duo announced, one again, some time after the last main installment, Metroid: Other M. Kooky, right?
Except there's one, big difference between the two situations: Super Metroid is regarded even today as an all-time masterpiece, whereas Metroid: Other M is perceived as the game that killed the series. The vitriolic reaction to last year's Federation Force spin-off only cemented that unfortunate -- perhaps even certain -- perception, and all seemed lost for the Metroid faithful.
That both 2D and 3D Metroid are returning after such a slump, however, proves one thing: Nintendo still believes there is a future for the franchise. The Metroid games remain some of the finest adventures the company has ever produced, with one of the most passionate fanbases I've ever witnessed. The lack of games in-between Other M and Federation Force prove that Nintendo was, indeed, burned by the former's reception, but it was that very same passion that made them give the series a second chance: we criticized those two games not just because they weren't what we wanted, but because we love the series so much and know the Metroid teams at Nintendo could do a better job.
And what better way to show goodwill by revitalizing the series with Metroid Prime sequel and a 2D remake? Metroid: Samus Returns is particularly fascinating; it's no secret Nintendo's older games for NES and Game Boy are difficult for newer fans to appreciate, with their high difficulty and ugly graphics. Having played through Metroid II: Return of Samus once on 3DS, I can certainly see why Metroid fans of today could be put off: just like the NES game, it's very easy to get lost, and the monochrome graphics aren't very pleasing. A remake with 3D graphics is the perfect decision, especially when you're bringing back a beloved franchise!
Question is, how much will the music be improved? Readers unfamiliar with the game will undoubtedly recognize how amazing the game's Main Tunnel theme is, but the rest of Metroid II's music is rather...underwhelming, to say the least. Much of it is just bleepy, bloopy ambience as opposed to that one theme's strong melody, and it grates on the nevers rather quickly. I know I was deflated when I realized that was the case; that tunnel music is just so damn cool!
Thankfully, signs indicate we're in for an audio treat. For starters, Nintendo certainly seems proud of the game's music, as they're offering a 25-song soundtrack with the game's Special Edition. While watching the game on Nintendo's Treehouse, I also noticed several sound effects and even a music track (Magmoor Caverns) lifted directly from Metroid Prime; does this mean Kenji Yamamoto is helming the game's music?
Regardless, I know I'm ready for a new age of Metroid. And needless to say, I'm hardly alone.
Final Thoughts: Oh, that reminds me: I'll be discussing my thoughts on Nintendo's E3 this weekend, alongside a new Hey Poor Player article on this very subject! Look forward to it.