Showing posts with label star fox snes. Show all posts
Showing posts with label star fox snes. Show all posts
Thursday, August 23, 2018
Star Fox
Long before Star Fox disappointed again and again with genre shifts and half-baked game design, before Star Fox 64 solidified its position as a recurring Nintendo franchise, and before even Donkey Kong Country stunned the world with pre-rendered CGI, the original Star Fox captivated the gaming populace with polygonal graphics. The gameplay was great too, mind, but as this was the first Nintendo game to primarily utilize polygons, the tease we previously witnessed with Zelda: A Link to the Past's opening Triforce had been realized as a living dream. We had taken our first step into the future, so to speak, and the proof lied in the 3D Arwing gracefully operating by our very own hands.
Of course, as always with the passage of time, what was once cutting-edge is now primitive, and so Star Fox must now rely on its actual gameplay to preserve its legacy. Not that I particularly mind the presentation losing its luster -- Star Fox apparently has a dreadful framerate, and let it be known here and now that is, without fail, always something beneath my notice -- but as the following generation of Nintendo 64 and PlayStation games are mocked for their graphical degradation, how could a 3D SNES game hope to survive? Quite well, actually. Not that it has a patch on Star Fox 64 or anything, but it remains a close second if only for its laser-focused mission: being a competent space shoot'-em-up. With how all the post-Star Fox 64 games reinvent the wheel to not-so-great success (arguably, anyway -- I have a soft spot for Assault), this is a blessing. In addition to being a revolutionary landmark title thanks to its graphics, you get a simple, no-strings-attached rail shooter.
Labels:
1993,
argonaut,
near-masterpiece,
nintendo,
rail shooter,
shoot-'em-up,
star fox,
star fox snes,
super nintendo
Wednesday, July 5, 2017
Biweekly Music Wednesday! No. 51 ~Main Theme~ (Star Fox)
Origin: Star Fox
Plays In: Credits
Status: Original Composition
Composed By: Hajime Hirasawa
The SNES Classic Edition -- it's been two weeks since its announcement, and it's all I've been able to think about. It's the first time Star Fox and Yoshi's Island will be officially available via emulated form. I've been checking the listings on Amazon and Best Buy every day in scant hopes I'll be able to pre-order. Thoughts and prayers are sent out to the universe every day that we'll see these games unfiltered, just like the glorious NES Classic Mini before it. (My kingdom to have a bright, unglitched Kirby Super Star!) An equal amount of thoughts and prayers sent out in hopes I'll secure one.
Most of all, I think about how we will witness the very first release, to my memory of a cancelled game in Nintendo history: Star Fox 2.
Wednesday, May 7, 2014
Biweekly Music Wednesday! No. 9 ~Sector Y~ (Star Fox)
Origin: Star Fox
Composer: Hajime Hirasawa
Plays In: Sector Y
Status: Original Composition
I haven't talked about the Star Fox series too much on this blog, have I? Not to my memory, no. I suppose it'd only make sense to initiate its Leave Luck to Heaven introduction via the first game.
I haven't talked about the Star Fox series too much on this blog, have I? Not to my memory, no. I suppose it'd only make sense to initiate its Leave Luck to Heaven introduction via the first game.
The debate of Star Fox vs Star Fox 64 will surely last until the end of time, but the former is unanimously favored in one area: its soundtrack. Hajime Hirasawa's SNES score is wonderfully suited for a space-shooting 3D thriller, entertaining mixes of the rock and orchestral variety. The latter in particular is a highlighted standout, what with it contrasting the endless grandeur of space with a cast of anthropomorphic space fighters. Despite this, I've always relished in the powerful emotions it instills into me as the player, such as the heart-pounding tension of narrowly dodging the crossfire of an galactic armada and the hard-won victory following a difficult boss battle, soaring off into the distance with my trusted wingmates.
Sector Y is particularly notable for refusing to align with the battle-ready/victory fanfares of its orchestral brethren, instead opting for a soothing space waltz. An odd choice for an action-heavy game, but it succeeds with flying colors. For starters, it's a beautiful complement to the stage's vague ocean theme, with lead Fox McCloud shooting up space-bound amoebas, eels, whales and the like. It recalls similar themes used for other games' underwater levels (Hello, Super Mario Bros.!), and with the level's black expanse of space stretching out for what seems like forever, it may as well just be another underwater level.
But gosh, it's just such a gorgeous song regardless! What astounds me most about the song is how it masterfully touches upon areas not explored anywhere else in the rail-shooting realm of Star Fox. It's as soft as a lullaby, yet grand as an orchestral hall. This does not delve into the philosophical (why is the leader of Star Fox shooting down whales?), but the dreamy hypnosis it induces on the player is so palpable, so distinct that it can't be merely shrugged off. Take me, for instance: the high-score driven gameplay gradually but surely slips away as I'm whisked away into a fantastical wormhole, its brilliant colors morphing together into gentle vibrational shapes not unlike that of the Windows Media Player visualizer.
Sector Y is optimal for that moment of Zen we so desperately seek from the daily turmoil of our working lives, and I suppose that's why I often turn to it for an escape. Donkey Kong Country's Aquatic Ambience is also a stellar choice, but there's denying that it can instill some serious gloominess; in the case of Sector Y, the song is more on the netural side, so I can count on it for not letting me slide down the slippery slope of depression (nor being uplifted by the false promises of more uplifting songs; it merely refocuses me). The compounding stress of schoolwork and working on my personal projects such as this lovely blog are no match for this zoned-out waltz, and for that I'm grateful to it.
It's a shame Mr. Hirasawa never worked on any future Nintendo projects following Star Fox, as I would've loved to see his fantastic sense of genre into more classic video games. However, I suppose that is why this particular soundtrack is so unique and treasured, for there truly is nothing quite like it.
Final Thoughts: Man, I should write about Star Fox one of these days. It'd be fun to rip apart Star Fox Adventures.
--
Hmm...three Biweekly Music Wednesdays in a row. I think I hear Kirby calling me.
Sector Y is particularly notable for refusing to align with the battle-ready/victory fanfares of its orchestral brethren, instead opting for a soothing space waltz. An odd choice for an action-heavy game, but it succeeds with flying colors. For starters, it's a beautiful complement to the stage's vague ocean theme, with lead Fox McCloud shooting up space-bound amoebas, eels, whales and the like. It recalls similar themes used for other games' underwater levels (Hello, Super Mario Bros.!), and with the level's black expanse of space stretching out for what seems like forever, it may as well just be another underwater level.
But gosh, it's just such a gorgeous song regardless! What astounds me most about the song is how it masterfully touches upon areas not explored anywhere else in the rail-shooting realm of Star Fox. It's as soft as a lullaby, yet grand as an orchestral hall. This does not delve into the philosophical (why is the leader of Star Fox shooting down whales?), but the dreamy hypnosis it induces on the player is so palpable, so distinct that it can't be merely shrugged off. Take me, for instance: the high-score driven gameplay gradually but surely slips away as I'm whisked away into a fantastical wormhole, its brilliant colors morphing together into gentle vibrational shapes not unlike that of the Windows Media Player visualizer.
Sector Y is optimal for that moment of Zen we so desperately seek from the daily turmoil of our working lives, and I suppose that's why I often turn to it for an escape. Donkey Kong Country's Aquatic Ambience is also a stellar choice, but there's denying that it can instill some serious gloominess; in the case of Sector Y, the song is more on the netural side, so I can count on it for not letting me slide down the slippery slope of depression (nor being uplifted by the false promises of more uplifting songs; it merely refocuses me). The compounding stress of schoolwork and working on my personal projects such as this lovely blog are no match for this zoned-out waltz, and for that I'm grateful to it.
It's a shame Mr. Hirasawa never worked on any future Nintendo projects following Star Fox, as I would've loved to see his fantastic sense of genre into more classic video games. However, I suppose that is why this particular soundtrack is so unique and treasured, for there truly is nothing quite like it.
Final Thoughts: Man, I should write about Star Fox one of these days. It'd be fun to rip apart Star Fox Adventures.
--
Hmm...three Biweekly Music Wednesdays in a row. I think I hear Kirby calling me.
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