Showing posts with label 2009. Show all posts
Showing posts with label 2009. Show all posts

Thursday, January 2, 2020

8-Bit Chronicles: Retro Game Challenge (Hey Poor Player)




I've wanted to discuss this game since forever! I originally planned on a review here, but I came up with exploiting a loophole for 8-Bit Chronicles and figured I could share my love for this niche masterpiece with a wider audience.

(But no, seriously: watch Game Center CX. If you're invested in gaming at all, you owe it to yourself.)

Sunday, June 3, 2018

Worldly Weekend: Kingdom Hearts 358/2 Days

Note: Merely discussing the content of this game -- or even just looking at the below cover -- paves way for some early spoilers regarding Kingdom Hearts II. If you're planning on going into the series blind, you'd best skip ahead.


And so begins not just Kingdom Hearts further wedging itself into the realm of indecipherable names, but spawning what remains its biggest folly: an endless line of "bridge" games consisting of side-stories, prequels, and pseudo-sequels, all for the purpose of either divulging a particular interim  between certain games or setting the stage for Kingdom Hearts III. Be it the fault of a developer (Square-Enix) caring only to capitalize upon a successful brand or the burgeoning over-ambition of a short-sighted director (Tetsuya Nomura), it's vital to discuss why, exactly, this direction was problematic, beginning with the most obvious reason: it's been eleven years since the first three spin-off games (358/2 Days, Birth by Sleep, and Re:coded) were announced, and we're only just getting Kingdom Hearts III this year. Whoops.

This past decade's worth of wasted time and frustration is more than enough for fans to jump ship, especially when factoring in cost: over the next six years, engaging in the full Kingdom Hearts experience required the purchase of a Sony PlayStation 2, a Nintendo DS, a Sony PSP and a Nintendo 3DS. Being an episodic series, this is not like Final Fantasy's individualized entries where one can simply pass, say, Final Fantasy IX on PlayStation and pick up Final Fantasy X on PlayStation 2 without missing any context; nay, you must at the very least engage in Birth by Sleep and Dream Drop Distance to make any sense of the series hereafter, and for the most dedicated of Kingdom Hearts fans, that potentially means shelling out cash for systems you don't particularly want (or, in my example, you're lucky enough to know someone at college who's willing to let you borrow their PSP and copy of Birth by Sleep).


Wednesday, August 31, 2016

Biweekly Music Wednesday! No. 40 ~Have a Nice Talk~ (Mario & Luigi: Bowser's Inside Story)



OriginMario & Luigi: Bowser's Inside Story
Plays In: Various scenes
Status: Original Composition
Composed by: Yoko Shimomura

One of the joys of the Mario & Luigi games--and while I'm at it, Super Mario RPG--is affirming how much Yoko Shimomura gets the Mario universe. Her use of xylophones and the like don't just perfectly complement their respective games' playful, comedic nature: they bear the as Koji Kondo's original source material.

Bowser's Inside Story remains the pinnacle of the series, so it's no surprise its soundtrack remains Mario & Luigi's finest. Above is what's perhaps my favorite selection from the franchise: Have a Nice Talk, which is one of many names it's gone through no other apparent source but YouTube (aside from the fact that it's my personal favorite, we'll stick with that one for convenience). Often reserved for Bowser's overworld portions of the game, the Koopa overlord encounters  a number of curious characters to this tune, not the least of which is Broque Monsieur and his horde of Blitties.



While short in length, this is probably my favorite Mario and Luigi song for more personal reasons. Back when Bowser's Inside Story landed in my hands during Christmas 2009, my life was in the dumps. My senior high school year was a bust in both social interaction and IEP management, my inability to speak up with my feelings set the course for a rather nasty online fallout, and the truth behind my disappearing video games would unravel an unspeakable betrayal...

My only solace, my one escape from the cruel world around me, was latest Mario & Luigi game and its antics.The return of Fawful meant NOA Treehouse's script-writing was at its finest, and the presence of Bowser --always the bratty showstopper in nearly every Mario RPG--was the icing on the cake. To this day, it still remains one of my favorite Nintendo localizations.

But it was Yoko Shimomura's score that captivated me most. From the treacherous winds of Cavi Cape to the funky Bowser's Insides rendition of Plack Beach, the music never failed to lift my spirits in the worst of times, even if it was only momentarily. Have a Nice Talk in particular was the most earwormy of the lot, and I was always turned to its respective YouTube uploads whenever I was sour. It was if  it was saying "we know things with your brother are tough again, but Mario, Luigi and Bowser are still here to make you laugh, so please don't feel lonely."

To be fair, it took me a long time to believe that; overall, it took three different files in all to play through the game in its entirety, and it was soon only after my brother's death that I found the courage to complete it. It wasn't necessarily done in his memory, but rather as a means to once again escape from the pain (that fall's revisit of Mario Kart DS was far more relevant in regards to Michael). To my surprise, there was a finality to it all; for instance, I found the music's quality and message to be completely unfiltered, and not once were they ebbed away by imminent sadness.

It's undeniable that game music forges a strong, emotional people with gamers, but it never ceases to amaze me that even the tiniest of jingles resonate such evocative nostalgia. Much as people praise the final boss theme, the simple NPC conversation theme still remains my favorite. Not simply because it helped me through a dark time, but because now even now, I still have a future. Because even now, even when my social life is still in the gutter...

I'm still laughing.

Final Thoughts: Man, I can't wait to replay this next year!!