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Last year's E3 was a significant turn for Nintendo's future, what with them initiating the next generation of video games. Perhaps Microsoft and Sony aren't quite ready to make the jump, but the mostly barren schedule of 2011 proved Nintendo had to move on from outdated hardware and go forward with HD, high-tech specs, and a more robust online system. This led to the last year's Wii U, which features a tablet controller (think a playable iPad, and you pretty much have it) that interacts with the screen.
Personally speaking, I enjoyed the Wii U's presentation last year, but I knew it had to utilize a more enticing bait to lure in skeptics and hardened Nintendo fans. As evidenced from the mixed reception last year, the presence of HD graphics and a fancy tablet controller were not enough. Launch systems may not always have the healthiest of game line-ups, but a convincing library would have to be introduces. Other issues regarding Nintendo's limited approach to online play, the number of controllers, and its specs would have to be fully clarified to soothe its harshest critics.
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The effect of that rumor was particularly interesting, as a trusted industry insider had hinted at-wonder of wonders!- a crossover between Star Fox and Metroid. This, along with Iwata's recent admittance in regards to the Wii's unbalanced offerings towards the "core" and "casual" markets, propelled the hype factor for most fans and cemented the idea Nintendo would storm E3 with a stellar line-up for its controversial console.
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Basically, if you weren't won over last year, nothing presented a viable persuasion to change your mind.
Was I disappointed with the conference? Yes, but my impressions don't quite echo the frenzied cries of "AUUUUGHMAHGAWD NINTENDO SHOWED NO GAMES!!!!1111!" that you'll find on just about any message board. In fact, I'm of the opinion the Wii U features a decent launch line-up. Granted, I'm a little scared by indefinite date for Pikmin 3 and there's ports aplenty for year-old titles, but such is typical for system launches these days. Other than that, I feel there's legitimate concern for how Nintendo will handle the new console (Outside of the inane cries for another Zelda, considering we just got one last fall. Then again, I could just pretend everyone suddenly caught up with me and realized it was shit).
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With the Wii U, no such allure is present with the Game Pad. The best that Pikmin 3 and New Super Mario Bros U could muster, respectively, was displaying a map and producing platforms to help players out of a bottomless-pit jam. Third-party games for the console utilized the tablet in ways no different than what the DS offered. I do like what Nintendo wants to accomplish with the Game Pad, but as shown with the Wii, Nintendo cannot rely on the fascination of its new control scheme to win over gamers. In regards to the games themselves, perhaps my biggest discomfort with the Wii stemmed from rather Aside from Super Mario Galaxy titles, Donkey Kong Country Returns, and Kirby's Epic Yarn, nothing in the actual games themselves provided a prominent evolution over their predecessors (much less could only operate with the system's motion controls). Much as I love Smash Bros. Brawl and Punch-Out!!, we've seen those games before, and I'm worried the same process will happen with the Wii U.
Iwata stated several years back that Nintendo would be witholding information on games until they near their release dates to avoid boring patient gamers with the wait and further annoy them with potential delays. That's all fine and dandy, but that's a risk they needed to take with the Wii U. A full-blown triple AAA game may have been impossible to cough up for release, but we needed a beyond the launch window. Don't show all the secrets, but show another future title in development or perhaps what Retro's working on (Seriously, why wasn't that there?). Don't stop at games, either: Show the full details of the online infrastructure and the system's tech specs, both of which were heavily criticized in the Wii's time. Maybe they won't blow everyone away, but it's best to be upfront and honest about it during a place where everyone has their eyes on you rather than some press fact sheet.
Will I be getting the system at launch? Sure am, but we may see droughts similar to that of the Gamecube and Wii launches, and I'm not sure how the Game Pad will gain enough momentum with skeptics and core gamers alike to override it, let alone the expanded market. The Wii may have been a gamble, but the motion controls were an immediately understood concept. With the Wii U, it could go either way, and Nintendo faces an uphill battle no matter which road is paved for them.
...now that all the doom and gloom's aside, how about those games?
Pikmin 3
*Insert manly scream here*
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....memories of my ill-fated dream of Nintendo announcing a Pixar-produced Pikmin film come flooding back. Uaaooooohhhhhh....
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So, which type of gameplay will this Pikmin end up using: The 30-day time limit of the original, or the more freedom-centric treasure hijinks of the sequel? In recent interviews, Miyamoto stated the reason why the game took so long was due to this very dilemma, but seems to have settled on following the first game's time-based objective. Personally, I love both, but I can't deny the mixed reception the time limit that turned some players off. I also prefer the second Pikmin, but this is attributed to its upgraded production value and abundance of content. My guess is the time limit won't be fully imposed on everything, but will have an impact on several key concepts. Whatever happens, no one can fully judge it since we don't know what's going on. Personally, I'm just glad to have Pikmin back!
also obligatory reference to awesome meme
New Super Mario Bros U
Yet another New Super Mario Bros.! Not too surprised this was coming as a launch title; people are literally begging at this point to include a Mario game alongside system releases, so why not bang out a easy-to-develop sidescroller title?
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Nintendo Land
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Now let's get right to the other obvious factor: What Nintendo fan hasn't daydreamed over something like this? Maybe not necessarily in an interactive format, but a Nintendo theme park?!? It's a fantasy I've toyed with since a letter brought up the idea in a Nintendo Power issue, and I guess I'm somewhat tickled at having it actually happen (albeit in video game form). Admittedly, the game's presentation has hampered my interest, but preview impressions from the show floor
Five attractions of the game were shown off, of which include:
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Takamaru's Ninja Castle: Based on the Japan-only NES game Nazo no Murasamejo, this single-player offering introduces a simple shuriken-tossing at wooden ninja opponents.
So, how do I feel overall about the games? I like to think there's a healthy mix of single-player and multiplayer attractions outside of the Takamaru game, which feels waaaayyy too simplistic in comparison to the others. Much as I love it when Nintendo pays tribute to the past (especially with the obscure), the spark's not firing up for me here and I hope there's further depth to it come release. Luigi's Ghost Mansion is another one I'm having a hard time getting behind, with the twenty minute presentation on-stage boring everyone out of their skulls. I'm sure there's truth to the ecstasy of written impressions for the game, but I'll have to test it out myself to discover its supposed magic.
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The Animal Crossing title amuses me for reasons beyond not making any sense, which I find to be a good thing. I love chasing sequences in multiplayer, and the concept here feels well-executed. But that doesn't matter. What's really interesting is how disturbing the game is when you apply it in the context of the source material. Why are the denizens of Animal Crossing stealing food, and where exactly did the guard dogs nab giant utensils to hunt them down with? I guess you can't exactly take the game's lazy, laidback atmosphere and turn it into Laser Tag, but I guess all the conspiracy theories my friends and I dreamed up about the series ended up coming true. At this rate, I won't be surprised if Animal Crossing 3D gets a Mature rating.
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Will I end up getting this? It's been strongly implied Nintendo Land will be packaged with the Wii U, and I guess you can't really say "No"to a free game. That, and some of the hinted mini-games yet to be unveiled do sound intriguing (Balloon Fight, Pikmin, and Game & Watch attractions? Zomg!). Should it not be a pack-in, I'm not sure if it would be worth a full purchase. Further impressions and reviews will be needed to make an ultimate decision, but I'd be damned if the concept didn't please my inner child.
With the main Wii U offerings out of the way, what's Nintendo cooking up for the 3DS?
New Super Mario Bros. 2
TWO Mario sidescrollers in the same year? I must be dreaming. It's a shame there's so much negativity being surrounded around the two titles, as quite a few gamers feel we're being (gasp!) fed too many Mario games. I suppose this wouldn't normally be a problem, but New Super Mario Bros, as nostalgically designed as it is, is not exactly a series that lit the entire Mario fanbase on fire.
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Much as I've loved the annual Mario offerings these past few years, even I have to admit this particular game is pushing the envelope. Why this and not the Wii U one? Because that one is actually taking steps to evolve in both gameplay and aesthetics. Don't get me wrong, it was obvious Nintendo was going to produce a sequel to the 2006 DS megahit (which still continues to sell), but New Super Mario Bros. 2 does not provide a meaty enough objective to convert the series' detractors.
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Does the game look fun to play? Yes, but my excitement is tempered by an internal battle over one question: Is this game a cash-in to fill up a hole in the 3DS release schedule? I'm normally not the kind of gamer to propose this sort of cynical view, but the whole concept just feels...wrong. Gathering coins in a Mario game adds a layer of enticement/risk-taking to a jumpy, pit-filled sidescroller, but centering an entire game around the concept reeks of something you'd expect from a mini-game collection. New entries in a 2D Mario game should focus their evolution around the level design (as opposed to lesser factors like coins), and I'm worried New Super Mario Bros. 2 will come across as being gimmicky.
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Paper Mario: Sticker Star
As time passes, the parallels between Nintendo's 2004 and 2010 conferences at E3 becomes more easily distinguished. The former is, by far, the most professional, bombastic, drool-inducing hypefest Nintendo has ever achieved (watch this if you don't believe me), and the latter was largely the same deal after the Skyward Sword screw-ups were out of the way. Both highlighted much-anticipated sequels to be released in the same year (Metroid Prime 2/Donkey Kong Country Returns), introduced kickass handheld systems that gradually took the world by storm (DS/3DS), and unveiled a catalog of games so massive that several would take over two years to reach store shelves (Zelda: Twilight Princess/this game).
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Perhaps I'm getting ahead of myself, but this may hint at a tedious mechanic in which the player is forced to constantly backtrack and scrutinize each and every area to collect more stickers. I am not in the mood to engage in backtracking shenanigans after Skyward Sword, and I'd hate to see the same happen to Paper Mario. I've always had faith in Sticker Star's use of the 3D effect (last year's downloadable trailer pretty much guarantees this. Yeehaw!) and I have no doubt the localization guys at the NOA Treehouse will continue to work their comedy magic, but the extended wait has done nothing but lead to inconsistent details and a vague understanding of the overall game. Call me skeptical.
Luigi's Mansion: Dark Moon
They are making a sequel to Luigi's Mansion. This is a sequel to a game that arrived along the Gamecube's launch back eleven years ago. I was ten years old when it came out. I'm twenty now, and I may or may not be twenty one when its sequel arrives. By god, am I the only one who's mind is blown by this? What's even more amazing is Luigi's Mansion was not exactly the ideal candidate for a sequel back in its time. Animal Crossing, WarioWare, and Metroid Prime? Sure, but Luigi's Mansion's less than stellar reception led to doubts about the idea being taken any further.
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This isn't to say I'm also not excited for it. Far from it. I've worn a stoic face upon watching most Nintendo trailers recently, but every sequence shown in that trailer is just so full of detail and character (the elevator bit never fails to crack a smile). This probably shouldn't be a surprise considering this was also present in 2009's Punch-Out!! (by the very same development team), and I'm delighted to see the same thing happen here.
Was Luigi's Mansion was a bad game? No, but it was probably hampered by time constraints and (then) console limitations. Here, they're crazy to go wild with both the gameplay and the 3D effect, and I think the concept will resonate with gamers more this time around due to those. Of course, I was biased from the start, so I'd like to think it'll mean that much more to me. Behind Pikmin 3, this is my most anticipated title.
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Annnd that's about it! Overall, I'd consider it an average conference. Definitely not what you want for a pre-console launch E3, but I guess that's how the cookie crumbles. Better luck next time, Nintendo!
Seeya tomorrow for a brief update on what'll be going on next.
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