Behold the new rating found in the tags below: So Bad It's Good. Granted, I don't know if that's entirely applicable to Dragon Buster, but I always kept laughing at its brutally unfair gameplay, so uh, there ya go.
Saturday, June 1, 2019
Tuesday, May 28, 2019
Snow White with the Red Hair Vol. 1 Review (Hey Poor Player)
We're now entering convention season, so expect some delays in manga reviews as Viz invests their time into panels and whatnot.
Anyway, this is my first shojo review! I enjoyed it, but I was entering uncharted territories here, so you may see signs of my grappling with it. I'm planning to at least cover the second volume.
Labels:
hey poor player,
lala,
manga,
snow white with the red hair
Friday, May 17, 2019
8-Bit Chronicles: Twinbee (Hey Poor Player)
As noted in the article, Twinbee's already the first game in this column to stonewall me. I wonder how many will follow suit?
Labels:
1985,
arcade,
great,
konami,
nes,
shoot-'em-up,
twinbee,
twinbee arcade
Sunday, May 12, 2019
Luigi's Mansion
The Nintendo GameCube -- alongside Sony's PlayStation 2 and Microsoft's Xbox -- wouldn't just represent the next generational shift in 3D gaming, but Nintendo finally stepping outside their comfort-zone. While their stubbornness towards online gaming would endure, their embracing of disk-based media allowed for seemingly countless new possibilities. A flagship game was necessary to prove its power, and with Super Mario Sunshine set to launch the year after, why not go with his overlooked brother?
Enter Luigi's Mansion: initially designed as a tech demo showing off the GameCube's capabilities, the decision to build upon that as a game would render it Luigi's first game -- well, the first one actually involving Nintendo, anyway -- wherein he'd search a haunted mansion for Mario and suck up ghosts with a modified vacuum cleaner. Unlike the 1993 mishap Mario is Missing!, however, Luigi's Mansion would not only deign it fit to put the poor plumber's name into the title, but have actual Nintendo designers, including Mario creator Shigeru Miyamoto himself, make it a reality. It would finally vindicate Luigi -- the second fiddle to Mario's spotlight; the eternal understudy to the first player.
Labels:
2001,
action adventure,
gamecube,
good,
luigi's mansion,
mario,
nintendo
Monday, April 29, 2019
8-Bit Chronicles: Sky Skipper (Hey Poor Player)
Diving into Nintendo history is always a pleasure, especially when it involves a long-lost golden grail such as this. Man, if I could ever achieve what those guys at Sky Skipper Project did...
Contrary to the "good" rating below, I was bit harsher than it deserved. It's weird as all hell, but it's not bad. Really. It just takes time to get used to.
Labels:
1981,
arcade,
good,
hey poor player,
nintendo,
shigeru miyamoto,
shooter,
sky skipper
Friday, April 26, 2019
The Promised Neverland Vol. 9 Review (Hey Poor Player)
So much for a streak -- this one kicked my ass. Regardless, I certainly the passion entailed speaks for itself. I forgot how morbidly cathartic this arc was.
Friday, April 19, 2019
Metroid II: Return of Samus
Back in the days of Super Smash Bros. Melee when I'd browse its lauded collection of lovingly-crafted trophies, I couldn't help but foster a burgeoning affinity towards one particular replica: Samus's Starship, hailing from Game Boy's Metroid II: Return of Samus. Not because I was experiencing Metroid nostalgia, you understand -- I wasn't yet a fan by Melee's release -- but more so in cultivating a touch of personal pride via its accompanying origin date of 11/91; in other words, my birth date. How vindicating is that? I've always held warm feelings towards Super Nintendo for similar reasons -- perhaps that's why it's my favorite console -- but it surely can't top that. A wonder, then, that Metroid hasn't ousted EarthBound, Kirby, and Smash Bros. from their seats as my all-time favorite Nintendo franchises.
Alas, perhaps it's that the stars only aligned for coincidence as opposed to birthing an outright classic, for Metroid II: Return of Samus never enjoyed the accolades of its successors (Super Metroid, Metroid Prime) or even its own NES progenitor. This isn't due to any untoward experimentation so commonly found in retro sequelization -- if anything, its goals breed potential finally realized in its incredible 3DS remake: Metroid: Samus Returns -- but rather that the Game Boy is ill-equipped to handle such direction; in other words, we're dealing with a game featuring familiar genre pratfalls found in its heyday. As you've likely guessed, the absence of a map system and woefully obtuse level design do little favors for Samus's Metroid-hunting expedition, but I confess my main problem lies within a particularly clumsy bait-and-switch in its music score. I cannot emphasize enough how the opening Tunnel Theme -- one I've written in the past as being a damn good tune -- instills us with urgency and drive, headlining our mission of eliminating SR388's Metroid hives.
Labels:
1991,
action adventure,
aged game,
game boy,
good,
metroid,
metroid II return of samus,
nintendo R&D1
Tuesday, April 16, 2019
My Hero Academia Vol. 18 Review
This came to me pretty quickly. Next month's gonna be a doozy for manga reviews, so I hope this streak continues.
Labels:
hey poor player,
manga,
my hero academia,
weekly shonen jump
Tuesday, April 9, 2019
8-Bit Chronicles: Pac-Man (Hey Poor Player)
Article Here
Pac-Man is here! For this entry, I included comparisons via the ghastly Atari 2600 misfire and the NES version. I think that's a fun direction I'll be taking many future entries in, but next time will be a little different. See you then!
Labels:
1980,
8-bit chronicles,
arcade,
game journalism,
hey poor player,
maze,
pac-man (arcade)
Wednesday, April 3, 2019
Pokémon Red and Blue
That it took this long to cover a full-length review for Pokémon -- having previously only covered brief impressions for Pokémon Soul Silver and Pokémon White while only reviewing the Detective Pikachu spin-off -- most publicly proves this shift, but make no mistake: while we could chalk up any number of reasons why I've fallen off the Pokémon ride, my same passion for writing, game analysis, and historic study applied to its Game Boy roots. It is my dedication to nostalgia that keeps me on this path, and what better evidence than playing both Red and Blue versions via their 3DS Virtual Console re-releases to completion? This was completely unnecessary in itself -- both only differ in version-exclusive Pokémon to catch -- but their infamous balance sparked an insatiable curiosity. If there's any confirmation a deep love for Pikachu still beats in my heart, let it be that.
Labels:
1997,
1998,
aged game,
game boy,
good,
jrpg,
monster raising,
pokemon,
pokemon red and blue
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