Showing posts with label 8-bit chronicles. Show all posts
Showing posts with label 8-bit chronicles. Show all posts

Monday, March 30, 2020

8-Bit Chronicles: Ice Climber (Hey Poor Player)




This took longer than I wanted it to; I don't remember why. Bad scheduling, maybe. I aimed for a monthly schedule for this column, but the priorities involved with the Animal Crossing: New Horizons guide threw a monkey wrench in that.

Thursday, January 2, 2020

Tuesday, December 24, 2019

8-Bit Chronicles: Dig Dug (Hey Poor Player)




This was the one game I knew I wanted to discuss when I started this column -- did my passion shine through?

Monday, November 25, 2019

8-Bit Chronicles: Mario Bros. (Hey Poor Player)




I'll reiterate this when I finish playing catch up, but for reasons previously elaborated, I had to step away from the blog for the sake of my health. A clearer vision awaits me now, so look forward to our discussion.

Tuesday, April 9, 2019

8-Bit Chronicles: Pac-Man (Hey Poor Player)


Article Here

Pac-Man is here! For this entry, I included comparisons via the ghastly Atari 2600 misfire and the NES version. I think that's a fun direction I'll be taking many future entries in, but next time will be a little different. See you then!

Monday, March 4, 2019

8-Bit Chronicles: Donkey Kong








Hello, and welcome to my new Hey Poor Player column: 8-Bit Chronicles, wherein I analyze classic arcade-munchers of the 80's! Giving I already host another column (Sleeping With The Enemy), I'm certain this is rather left-field, so let's break down how this came to be and what it'll entail.

As readers may recall, I announced last fall I'd be covering Arcade/8-Bit video games after 2019's New Year. The reasoning was simple: given their brevity, they'd serve as excellent outlets for maintaining a consistent writing output. As opposed to the 1500-2000 word caps I typically uphold for Leave Luck to Heaven, these would gravitate towards 1000 words -- a reflection of their pick-up-and-play breadth, if you will.