This took longer than I wanted it to; I don't remember why. Bad scheduling, maybe. I aimed for a monthly schedule for this column, but the priorities involved with the Animal Crossing: New Horizons guide threw a monkey wrench in that.
Showing posts with label 8-bit chronicles. Show all posts
Showing posts with label 8-bit chronicles. Show all posts
Monday, March 30, 2020
Thursday, January 2, 2020
Tuesday, December 24, 2019
8-Bit Chronicles: Dig Dug (Hey Poor Player)
This was the one game I knew I wanted to discuss when I started this column -- did my passion shine through?
Labels:
8-bit chronicles,
dig dug,
game journalism,
hey poor player,
masterpiece,
namco
Monday, November 25, 2019
8-Bit Chronicles: Mario Bros. (Hey Poor Player)
I'll reiterate this when I finish playing catch up, but for reasons previously elaborated, I had to step away from the blog for the sake of my health. A clearer vision awaits me now, so look forward to our discussion.
Labels:
8-bit chronicles,
arcade,
great,
hey poor player,
mario bros
Tuesday, April 9, 2019
8-Bit Chronicles: Pac-Man (Hey Poor Player)
Article Here
Pac-Man is here! For this entry, I included comparisons via the ghastly Atari 2600 misfire and the NES version. I think that's a fun direction I'll be taking many future entries in, but next time will be a little different. See you then!
Labels:
1980,
8-bit chronicles,
arcade,
game journalism,
hey poor player,
maze,
pac-man (arcade)
Monday, March 4, 2019
8-Bit Chronicles: Donkey Kong
Hello, and welcome to my new Hey Poor Player column: 8-Bit Chronicles, wherein I analyze classic arcade-munchers of the 80's! Giving I already host another column (Sleeping With The Enemy), I'm certain this is rather left-field, so let's break down how this came to be and what it'll entail.
As readers may recall, I announced last fall I'd be covering Arcade/8-Bit video games after 2019's New Year. The reasoning was simple: given their brevity, they'd serve as excellent outlets for maintaining a consistent writing output. As opposed to the 1500-2000 word caps I typically uphold for Leave Luck to Heaven, these would gravitate towards 1000 words -- a reflection of their pick-up-and-play breadth, if you will.
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