Notice: Unfortunately, there wasn't time to access my SD-card saved screenshots for this review, so aside from my Miiverse archives, you may witness press screenshots of varying sizes. An error in formatting also excised most of the music links. Please excuse the inconsistency for now.
Again, the same disclaimer found within my Super Smash Bros. for 3DS review applies here: namely, any and all analysis on Super Smash Bros. for Wii U's
worth as a competitive fighter shan't be present here. This is not a
matter of passive-aggression, but merely one of disinterest, as I simply
don't approach fighting games in that manner. Truth be told, however,
the "casual" moniker is one I've soured on, as it doesn't accurately
convey my relationship with Smash Bros. in the slightest; indeed, as both these reviews prove, my Smash
intimacy demands I grant them in-depth evaluations as functioning
video games, be it how much I delight in smashing things or the quality of
alternative play provided.
And given director Masahiro
Sakurai's God-given design philosophies -- "always consider the
beginner player" and "make every game as it were your last" -- there
is certainly no shortage of that to go around. Like every Smash Bros. before it, Super Smash Bros. for Wii U is my kingdom -- one divided alongside its 3DS cousin, with which it shares the same gameplay engine and massive character roster. Common sense would entail I enjoy this version just as much -- if not more so -- but with an expanded empire such as this, its imperfections become far more prominent. As a self-proclaimed Nintendo fanboy, I am not blind to these faults -- much as I desire for Wii U to be a masterpiece, it only just misses the cut, and that wounds me just as much as I deeply adore it.
Showing posts with label super smash bros for wii u. Show all posts
Showing posts with label super smash bros for wii u. Show all posts
Monday, December 3, 2018
Tuesday, December 22, 2015
The Case for Smash NX (Nintendojo)
My apologies for the delay! I had it finished by the due date, but a sudden influx of Star Wars-related articles/reviews had it pushed to this week.
At any rate...I have to confess: the more I wrote this, the more wrong it felt. Super Smash Bros. for Wii U and 3DS are such incredible accomplishments in themselves, and yet suddenly everyone's expecting more in the form of an NX port. I mean, there's certainly valid reasons for the idea, but I suspect folks support through the projection of their complaints--be it unsatisfactory Donkey Kong representation or the lack of Ice Climbers-- in the hopes a port will magically fix all their problems.
Whatever happens, I know I will be playing the two latest iterations of Smash for years to come. Thank you, Mr. Sakurai, for your three years of hard work! I wish I possessed your sense of work ethic.
Whatever happens, I know I will be playing the two latest iterations of Smash for years to come. Thank you, Mr. Sakurai, for your three years of hard work! I wish I possessed your sense of work ethic.
...speaking of Star Wars, I got bit by the media frenzy swarming it. Perhaps that could inspire some future Worldly Weekend columns...?
Tuesday, December 15, 2015
Final Smash 4 Presentation!!
It's been over six hours since the Final Smash Presentation by Mr. Sakurai, and we're only just now coming down from the high! What a show. Not everyone's dreams came true, but that's Smash Bros. for you!
So, what went down in this special video? Just newcomer reveals and Mii Costumes. Many expected to see at least one veteran (Wolf, in particular), a returning stage or two, or even a new mode. Considering that we already had three veterans return, a variety of old stages and the downsizing of Sakurai's team, there's a variety of reasons as to why those didn't come to be (not the least of which is poor Snake!).
Of course, any slight disappointments regarding the absence of those factors immediately melted in the face of the first newcomer, who's already stirred quite the controversy!
Why, it's Corrin, the avatar protagonist of Fire Emblem: Fates! The moment I saw the opposing kingdoms of Hoshido and Nohr, I knew trouble would be brewing. After all, not only has Sakurai made it no secret of his love for Fire Emblem, but we already have five different Fire Emblem characters in Smash 4's cast! Isn't six characters pushing it...?
Well, perhaps, but just look at how the character plays! He's just as versatile and inventive as his fellow Fire Emblem newcomer Robin, what with the Manakete-boosted abilities (or, for those unfamiliar with Fire Emblem terminology, him temporarily turning into a dragon). Just look at his reach! I forsee his Dragon Lunge attack, which turns his arm into a massive lance and nails it into the ground, leading to many hilarious scenarios aside from those seen in the video.
Truth be told, this is a character that's crossed my mind before, but I figured the presence of two Awakening characters would render his chances as DLC nil (moreover, there's also Sakurai's recent comment from the Fire Emblem 25th Anniversary book to consider: "it’s not as if we have a stipulation that says “we have to include the protagonist of the next Fire Emblem game.”). As with the last character, it only goes to show you can't make up any rules for roster inclusions. Think of it this way: if Corrin won't be a possibility by the time the next Smash rolls around, why not add him now?
In fact, I think the character looks so fun that I could care less he's yet another Fire Emblem entry. Now more than ever, I'm quite excited to play Fates this coming February. Maybe I'll finally get around to finishing my fifth Awakening playthrough by then.
Next up, Cloud. We already saw him in action last month, but Mr. Sakurai went over his moveset in far greater detail this time, alongside the workings of the Midgar stage.
Cloud was made available soon after the video ended; naturally, I picked him up for both versions. While I've only had the chance to play him on Wii U, it was a beauty to witness to another famous foreign character who brings another dimension unfamiliar to Smash. I'm in an interesting predicament with Cloud in how I'm not completely unfamiliar with him (thanks to his boss cameos in Kingdom Hearts), yet I've played very little of the game he originated from: Final Fantasy VII. I'll be soon rectifying that by jumping into the series next year, but I can only imagine the glee others now feel at seeing Final Fantasy's most popular character join the fray.
By the way, Midgar is incredibly fun! I know many (lame) people tend to complain about stage hazards, but fighting for the super-cool Materia summons is just as joyful as doing the same for a Smash Ball. Your loss if you can't handle the fair, telegraphed d summon attacks, I suppose. If anything, that there's only two music rips from Final Fantasy VII available is the only real disappointment (alongside the lack of non-Cloud trophies), but I'm not too surprised given how strict Square-Enix can be regarding the foreign use of their visuals/audio (anyone who's seen the Final Fantasy VII suite in Video Games Live should know what I'm talking about). A shame, since I was looking forward to the possibility of Nobuo Uematsu returning to Smash for an arrangement. Maybe next time!
Oh, but speaking of Square-Enix, look who's back! Yes, that's Geno, the sentient puppet from Super Mario RPG! He may be just a Mii costume, but to see Super Mario RPG finally be referenced in Smash after all this time (barring perhaps Peach's frying pan) just...just brings a tear to your eye. Even if he was impossible, the fact remains that Geno was a very popular character suggestion for Brawl, and to see that come full-circle in the next best possible way is an amazing nod. I know I'll be using it.
AND THE LAST CHARACTER IIIIIIIIIIIIISSSSSSSSS
BAYONETTA?!? AIIIIEEE!!!!
My goodness, a character most had written off due to her being practically synonymous with guns and flaunting her sexuality 24/7 is actually in Smash?!? Incredible! That she hails from two action-game masterpieces ain't half-bad, either! She was the winner of the Smash Ballot, too. I guess that really did come down to popularity.
Just like Ryu, I'm at amazed at how the Smash team got Bayonetta down within the confines of the game's controls. Just like in Bayonetta, you can suddenly shift into bullet-riddled Gun Arts just by holding the attack button, no matter what move you're using. The awe-inspiring Wicked Weaves retain their devastative impact through Smash Attacks. The time-slowing Witch Time is activated as a counter, which I typically stink at pulling off. If you look closely on the Wii U, you might realize Madam Butterfly is closer than you think. Both her Bayonetta and Bayonetta 2 outfits are included. And, best of all, stunning dance moves for taunts.
It's all too much to take in; I know I had to watch her presentation three times over to fully digest that all. Not to mention, her accompanying stage is one of the greatest opening sequences in video game history: the falling Umbra Clock Tower. And it comes with a plethora of amazing tracks too, not the least of which are two arrangements of both games' battle themes. A shame You May Call Me Father and The Greatest Jubilee didn't make the cut, but at least they nailed One of a Kind.
And you know what else is too much to take in? This glorious poster.
Just admire this beautiful piece of work for a moment, won't you? Be sure to find the hidden Smash logo.
But the eye candy doesn't end there, for I'm certain all us Kirby fans are dying to know: what does Bayonetta Kirby look like?
JUST LOOK AT HIM USING HIS BIG POOFY FEET FOR HEEL GUN ARTS AWWWWWWW
At any rate, just look at all the magic DLC's brought us. We've had beloved veterans return, stunning third-party newcomers, classic stages for new and old characters to brawl upon...Super Smash Bros. for Wii U and 3DS is truly a gift, and all the post-launch content is courtesy of one man's vision: a love letter not just for Nintendo's history, but for video games as a whole.
Yet while the hype train may be stopping for Wii U and 3DS, many are still speculating over the possibility of an NX port. After all, it's not like we can expect Sakurai and the gang at Namco to get cracking at yet another Smash game for the nearing console. But should such an amazing title be left to languish on a dying console and a handheld within its twilight period...?
This Thursday on Nintendojo, I shall be reviewing such a case. Please join me then!
So, what went down in this special video? Just newcomer reveals and Mii Costumes. Many expected to see at least one veteran (Wolf, in particular), a returning stage or two, or even a new mode. Considering that we already had three veterans return, a variety of old stages and the downsizing of Sakurai's team, there's a variety of reasons as to why those didn't come to be (not the least of which is poor Snake!).
Of course, any slight disappointments regarding the absence of those factors immediately melted in the face of the first newcomer, who's already stirred quite the controversy!
Why, it's Corrin, the avatar protagonist of Fire Emblem: Fates! The moment I saw the opposing kingdoms of Hoshido and Nohr, I knew trouble would be brewing. After all, not only has Sakurai made it no secret of his love for Fire Emblem, but we already have five different Fire Emblem characters in Smash 4's cast! Isn't six characters pushing it...?
Well, perhaps, but just look at how the character plays! He's just as versatile and inventive as his fellow Fire Emblem newcomer Robin, what with the Manakete-boosted abilities (or, for those unfamiliar with Fire Emblem terminology, him temporarily turning into a dragon). Just look at his reach! I forsee his Dragon Lunge attack, which turns his arm into a massive lance and nails it into the ground, leading to many hilarious scenarios aside from those seen in the video.
Truth be told, this is a character that's crossed my mind before, but I figured the presence of two Awakening characters would render his chances as DLC nil (moreover, there's also Sakurai's recent comment from the Fire Emblem 25th Anniversary book to consider: "it’s not as if we have a stipulation that says “we have to include the protagonist of the next Fire Emblem game.”). As with the last character, it only goes to show you can't make up any rules for roster inclusions. Think of it this way: if Corrin won't be a possibility by the time the next Smash rolls around, why not add him now?
In fact, I think the character looks so fun that I could care less he's yet another Fire Emblem entry. Now more than ever, I'm quite excited to play Fates this coming February. Maybe I'll finally get around to finishing my fifth Awakening playthrough by then.
Next up, Cloud. We already saw him in action last month, but Mr. Sakurai went over his moveset in far greater detail this time, alongside the workings of the Midgar stage.
Cloud was made available soon after the video ended; naturally, I picked him up for both versions. While I've only had the chance to play him on Wii U, it was a beauty to witness to another famous foreign character who brings another dimension unfamiliar to Smash. I'm in an interesting predicament with Cloud in how I'm not completely unfamiliar with him (thanks to his boss cameos in Kingdom Hearts), yet I've played very little of the game he originated from: Final Fantasy VII. I'll be soon rectifying that by jumping into the series next year, but I can only imagine the glee others now feel at seeing Final Fantasy's most popular character join the fray.
By the way, Midgar is incredibly fun! I know many (lame) people tend to complain about stage hazards, but fighting for the super-cool Materia summons is just as joyful as doing the same for a Smash Ball. Your loss if you can't handle the fair, telegraphed d summon attacks, I suppose. If anything, that there's only two music rips from Final Fantasy VII available is the only real disappointment (alongside the lack of non-Cloud trophies), but I'm not too surprised given how strict Square-Enix can be regarding the foreign use of their visuals/audio (anyone who's seen the Final Fantasy VII suite in Video Games Live should know what I'm talking about). A shame, since I was looking forward to the possibility of Nobuo Uematsu returning to Smash for an arrangement. Maybe next time!
Oh, but speaking of Square-Enix, look who's back! Yes, that's Geno, the sentient puppet from Super Mario RPG! He may be just a Mii costume, but to see Super Mario RPG finally be referenced in Smash after all this time (barring perhaps Peach's frying pan) just...just brings a tear to your eye. Even if he was impossible, the fact remains that Geno was a very popular character suggestion for Brawl, and to see that come full-circle in the next best possible way is an amazing nod. I know I'll be using it.
AND THE LAST CHARACTER IIIIIIIIIIIIISSSSSSSSS
BAYONETTA?!? AIIIIEEE!!!!
My goodness, a character most had written off due to her being practically synonymous with guns and flaunting her sexuality 24/7 is actually in Smash?!? Incredible! That she hails from two action-game masterpieces ain't half-bad, either! She was the winner of the Smash Ballot, too. I guess that really did come down to popularity.
Just like Ryu, I'm at amazed at how the Smash team got Bayonetta down within the confines of the game's controls. Just like in Bayonetta, you can suddenly shift into bullet-riddled Gun Arts just by holding the attack button, no matter what move you're using. The awe-inspiring Wicked Weaves retain their devastative impact through Smash Attacks. The time-slowing Witch Time is activated as a counter, which I typically stink at pulling off. If you look closely on the Wii U, you might realize Madam Butterfly is closer than you think. Both her Bayonetta and Bayonetta 2 outfits are included. And, best of all, stunning dance moves for taunts.
It's all too much to take in; I know I had to watch her presentation three times over to fully digest that all. Not to mention, her accompanying stage is one of the greatest opening sequences in video game history: the falling Umbra Clock Tower. And it comes with a plethora of amazing tracks too, not the least of which are two arrangements of both games' battle themes. A shame You May Call Me Father and The Greatest Jubilee didn't make the cut, but at least they nailed One of a Kind.
And you know what else is too much to take in? This glorious poster.
Just admire this beautiful piece of work for a moment, won't you? Be sure to find the hidden Smash logo.
But the eye candy doesn't end there, for I'm certain all us Kirby fans are dying to know: what does Bayonetta Kirby look like?
JUST LOOK AT HIM USING HIS BIG POOFY FEET FOR HEEL GUN ARTS AWWWWWWW
At any rate, just look at all the magic DLC's brought us. We've had beloved veterans return, stunning third-party newcomers, classic stages for new and old characters to brawl upon...Super Smash Bros. for Wii U and 3DS is truly a gift, and all the post-launch content is courtesy of one man's vision: a love letter not just for Nintendo's history, but for video games as a whole.
Yet while the hype train may be stopping for Wii U and 3DS, many are still speculating over the possibility of an NX port. After all, it's not like we can expect Sakurai and the gang at Namco to get cracking at yet another Smash game for the nearing console. But should such an amazing title be left to languish on a dying console and a handheld within its twilight period...?
This Thursday on Nintendojo, I shall be reviewing such a case. Please join me then!
Friday, August 7, 2015
What's Next For Smash Bros. DLC? (Nintendojo)
And now for a topic I've discussed a bajillion times before! As opposed to my previous column, I don't discuss what I personally desire for Smash DLC but instead take a more objective analysis of what we'll probably get from hereon.
...man, that King K. Rool Mii Fighter costume is the most hilarious thing. And the Bear Gunner. And Chrom. I now only want to play as Mii Fighters.
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