Showing posts with label hirokazu tanaka. Show all posts
Showing posts with label hirokazu tanaka. Show all posts

Wednesday, August 3, 2016

Biweekly Music Wednesday! No. 39 ~Labyrinth of a Dream~ (EarthBound)



Origin: EarthBound
Plays In: Magicant
Status: Original Composition
Composed by: Hirokazu Tanaka

When I used the term "Starmen.net hippies" in my EarthBound review, I wondered just how accurate that term was. Believe it or not, a self-described hippie did wander onto the forums during my initial time there back in 2002. He stumbled upon the General Discussion one day and seemed genuinely confused as to where he ended up: he always wanted to shift discussions towards his herbs and continually affirm his identity as a hippie (was he perhaps attracted due to EarthBound's beloved New Age Retro Hippie?). The forum archives don't contain his antics, but he lasted for maybe a week or two, declaring his moving onto a site/forum dedicated to hippiedom.

Today's internet population would deem him as some sort of bizarre troll, but when you're ten years old and attempting to fit in with an older crowd, anything on the internet can, and will, seem real.

Did my brief anecdote come across as vague? During my English Major studies at college, I once read about how autobiographers and memoirists are often confronted with gaps in their memory, and one writer shared a childhood story where she highlighted corrections to faulty memory: a new name here, a made-up exchange of dialogue there, and so on. It sounds shady, but it's mainly done to reflect the themes and morals of the story involved. So long as it's not overdone or performed with malicious intent, what matters is that your story touches your readers the same way it did to you.

I could have filled in such gaps if I wanted to, but that it's one of many fractured memories is so fascinating to me. Childhood recollections are funny like that: you remember clear as day when Spongebob Squarepants and the Nintendo 64 arrived in your life, yet entities like Rugrats and Dragon Ball Z were either always there or just suddenly pop in, like a new chapter in a book. I can't get over it.


My early experiences on online message boards are especially funny in how fondly I look upon them despite them ranking among the more embarrassing moments in my life. I raised my Nintendo fanboy banner high, could hardly formulate sentences, and often abused all-caps, emoticons and exclamation points; in other words, I was your typical noob. I knew I was out of my element, but this was something you'd never encounter in the schoolyard; it was an organic, ever-expanding world with people well beyond my years, both literally and figuratively. (And there were jerks, too, but you can never escape those.)

As mentioned in my aforementioned review, Starmen.net was electrifying in spite of all this. My topics were frequently locked and my attempts at humor often fell flat, but I was still part of a loving cult that worshiped a forgotten masterpiece. Maybe others felt I was another annoying kid, but I was just proud to have left a mark. I signed the Mother 3 petition that had 30,000 signatures and was sent to Nintendo and Mr. Itoi, even if my comment was awkwardly-phrased ("I just got interested in this game yesterday!!"). I participated in the Apple of Enlightenment comic contests with embarrassing garbage (really, guess which one is mine). Some of my entries for both that and the Flukes section were so terrible that they never made it through.

I remember some of these vividly; others, not so much.

The original Starmen.net still exists, functioning much as it did in the internet yesteryear...except for two relevant sections: the links and the forums. Most, if not all, of the former are dead and the forums don't lead to the archives I posted earlier (and as said earlier, not every post and topic are archived). I guess I could visit the old links via archive.org if I wanted to, bless that site's heart, but that they're dead and gone forever in the public eye sends me on a mournful nostalgia trip.

I still remember the likes of GeoCities and Tripod, which hosted sprite comics like Mega Mario World Comix and Third Attempt. I remember scanning Google for troves upon troves of Dragon Ball Z pictures, notably a bunch that were hosted on a site with "otaku" in the URL. I remember Pupkin, the webcomic with nebulous quality and how a high school honors student wrote to the artist not to stop the strip. I remember how the official Pikmin site had some sort of online game involving teams. I remember when the likes of Neglected Mario Characters, That's My Sonic! and Homestar Runner were relevant and not swamped with poker ads, cheating/abuse scandals or simply left to languish. I remember being sent a Yoshi fangame over PM on the VGF forum, and the game was credited to someone named Will. I remember the fanfiction on SmashBoards, where Creative Minds was secretly the best board and I made friends with people I still know today.

And so long as I remember...they're still alive.

Final Thoughts: I want to spend the rest of the night remembering.

Wednesday, October 14, 2015

Biweekly Music Wednesday! ~No. 30~ Fallin' Love (Mother/EarthBound Beginnings)



Origin: EarthBound Beginnings (Mother)
Plays In: Mt. Itoi Cabin
Status: Original Composition
Composed by: Hirokazu "Hip" Tanaka/Keiichi Suzuki

Over the past several years, I've gradually decided that I want to be a hermit. I'd live in the mountain country home I've always dreamed of, surrounded by trees, fields and mountains that stimulate my inner nostalgia. Walks within forests and alongside mountain roads will be my zen, blue skies and dew-adorned flowers providing endless wonder. It would be a paradise all to my own (barring the company of some cats, naturally).

But why isolate myself? Have my social anxieties and insecurities reached their limit? Is it because I have Asperger's? Sensory issues? Indeed, they're all very likely answers, but I wonder if the more suspicious might believe I'm running away from something; safeguarding myself from a potential trauma, if you will.

In that case, is it because I'm afraid to be hurt by love?

Maybe it's because I realize my dream of young love will never come true.

I have never once dated in my life. After my court jester persona simultaneously ruined my reputation and forced me into seclusion during my grade school years, I never once entertained the idea of dating any of the individuals that helped ruin my social life. Opportunities never sprang in college, either, as I was much too focused in achieving my goals.

Deep down, though, I think I was still wishing for my dream to come true. It was one I secretly cherished for ten years, one centered around an individual I believed understood me more than anyone else. She was the epitome of young love: laughter abound, a never-ending plethora of inside jokes and memories reminisced in warmth, the golden scent of hair, and in possession of the the world's most headspinning smile.

It was an impossible dream, for she never felt the same way. I was just "the friend." But I never stopped dreaming. When I was sailing the high seas of Zelda: The Wind Waker, she and I built a life together on a tropical island. When I was an awkward teenager and endlessly reading video game fanfiction, I'd insert ourselves as the romantic leads. She was my Kairi, my Tetra, my Colette Brunel. Even when I thought I didn't love her, dreams of my mountain abode had her waiting for me at the doorstep.

As they say, however, love is cruel. The dream shattered in a million pieces as we reached twenty, when she began prizing drama and attention above all else. People found themselves being cut out of her life...repeatedly. Being "the friend," I was always the first to get the boot, watching helplessly as the breadth between us grew wider and wider. My own thoughts and feelings become inconsequential, a decade of memories and friendship rendered irrelevant as I soon found myself with nothing but a broken heart and tarnished memories.



It's so easy to say, "I will never fall in love again." It's a mantra I've repeated over the past year and a half, one that has only induced confusion and disbelief from those who've heard it. I do not wish to love because it's so scary to me. For every fairy tale romance that I personally witness, I can cite five more involving closed Facebook accounts, dramatic runaways and abusive relationships. The prospect of investing years into someone else only to end with heartbreak is pointless and far too risky for me.

It's wrong to stereotype, I know, especially after having dealt with the most selfish drama queen on the planet. But when you've invested ten years of unrequited love only to be betrayed not as a romantic partner but as a best friend, it does something to your ego. Any and all conceptions of romance are ruined for you  I do not see the point in any of it. I do not understand why people constantly shut out their friends over ill-fated romantic pursuits, and I do not understand why age-gap relationships are a thing, and I do not understand why some establish cruel hierarchies of power and control to foster distorted notions of love.

It's all incredibly judgmental of me to say, as even the question of "why do people stay in abusive relationships?" often crosses my mind. If my decision to become a hermit hadn't already shown it, such statements prove that even I, too, am selfish. They're born from fear that I'll repeat my mistakes, and anger that things didn't go my way. The maelstrom of insecurities born from Asperger's, sensory issues and previous social encounters gone wrong seem to only cement the deal...

But, say, if I were ever to move on from all that, and I were to love again, who would it be with? Deep down, I already know the answer. It would be with someone who respects me, someone who does not judge me based on my background, but instead understands it and always supports me. Our thoughts and feelings are, respectively, of the utmost importance to each other. 

Such a love would prove that the boons from young love are not exclusive. It'll flutter and waltz with grace and passion, just as when Ana asked Ninten to dance with her. It will not be something I will purposely seek out, but it's a path I'm gradually beginning to accept and possibly open. Maybe sooner than I think.

Final Thoughts: ...is the first time I've ever elaborated on this subject at length on here? It's why experimenting with this column is so fun.

Wednesday, July 15, 2015

Biweekly Music Wednesday! No. 26 ~Balloon Trip~ (Balloon Fight)



Origin: Balloon Fight
Plays In: Title Screen, Balloon Trip mode, Bonus Round
Status: Original Composition
Composer: Hirokazu "Hip" Tanaka

There are those out there who say that we shouldn't mourn Iwata's death through tears, but through the joy we channel from the games he brought to life. Today, I'll be doing just that with this song.

When I revisited Balloon Fight the other night, I was struck by how good it feels all these years later.  As according to the game's balloon motif, the controls are floaty, but feels so naturally light and speedy that they never get in the player's way at all. Like any good Nintendo action game, any error is entirely on the fault of the player. Indeed, the controls are so good that even Super Mario Bros. itself took a lesson or two from it.

All thanks to Iwata's programming mastery, of course. It was also thanks to Iwata that I was even playing it at all that night; after all, if it weren't were his generosity following the 3DS price drop, I wouldn't be playing the ambassador version on my 3DS. I find that the system's ergonomics suit the game quite well, and should a modern sequel ever be made, I thoroughly demand it be on that system.

I think the man even played a practical joke on me that same night. For those who haven't played the game, everyone's worst nightmare revolves around the stray bolts of lightning that sometimes zap out of the occasional storm cloud. I'd knocked down an enemy fighter and was about to pursue, but then got caught from behind from another fighter. The instant I spawned on the ground, one of the lightning bolts zapped my character and I lost yet another life. All the while, the bird-masked fighter I knocked down earlier was chilling nearby. It was as if Iwata was saying "Stop crying! Laugh again!'

But Balloon Fight's greatness can't be solely attributed to Iwata. Indeed, the song you're listening to was composed by none other than Hirokazu "Hip" Tanaka. Balloon Trip is absolutely the goofiest classic on Nintendo's NES catalog of music, perhaps losing only in the "feel-good" category to the Super Mario Bros. theme and the entirety of Kirby's Adventure. But make no mistake: it's just as infectious as the former and will permanently remain an earworm.

Tanaka himself seems quite fond of the song. Above is his spectacular arrangement for the latest Smash Bros. games, designed particularly for the 3DS version's Balloon Fight stage. Easily one of the finest remixes in the new games, Tanaka's chiptune direction fully retains the original's spirit (that climax!) If you listen closely, you can hear traces of the game's other songs mixed subtly within.

And here is a version Tanaka created shortly after Iwata's passing. It's a tad more composed, but the mixture of techno and chiptune let it come alive as a beautiful tribute. It was hard to listen to upon its arrival, but now that the news has sunk in, it's become far more cathartic. I can just feel the nostalgia in the air.

I wonder how high Iwata's flying up there.

Final Thoughts: I demand an orchestral version. We had a great slow-paced version within one of Smashing...Live's medleys, but I'd love a dedicated suite. What a wonderful tribute that would be.

Wednesday, April 16, 2014

Biweekly Music Wednesday! No. 8 ~Brinstar Depths (Kraid's Lair)~ (Metroid)


 

Origin: Metroid
Composer: Hirokazu "Hip" Tanaka
Plays In: Lower Brinstar
Status: Original Composition

My trip into the dismal, ruthless world of Metroid some three years ago still clutches at the back of my memory. To this day I'm still not sure if it was the excitement of finally "getting" a game concept that had long eluded me or if because it was the first game in some time to make me feel like a kid again. I mean, I dived into it amidst a turbulent period of moving into university for the first time, huddling with other students in a cramped hallway during a tornado watch on my very first night, and made steps within an uncomfortable environment to make friends all the while spending three days obsessively clutching my 3DS and playing a downloaded copy of a twenty-five year old video game. I sat through it for three days, barely peeking at guides and maps as I let this dark 8-bit world gradually take over my brain. It was such a short period, and yet just like childhood, it felt like forever.


Much like what the most fanatic proponents of the original The Legend of Zelda will tell you, the best way to play Metroid is just let the game's world gradually assimilate within your brain. For all the complaints regarding repetition in various room structures, there awaits much satisfaction piecing together an intricate map consisting of rooms you will visit many times over; in fact, it works wonderfully from a retroactive perspective, as it conjures the feeling of translating an ancient map. The result: an organic alien world that becomes overtly familiar to the player; in my case, the dangerous insides of Planet Zebes became me. Of course, Hirokazu "Hip" Tanaka's fantastic score does wonders with this process, with this song in particular standing out. But what to call it? Youtube tracklists alternate between "Kraid's Lair" and "Lower Brinstar", but my nostalgic affection for Super Smash Bros. Melee (which is host to an arrangement of this very song) compels me to call it Brinstar Depths.

Indeed, I was very familiar with the Melee arrangement as well as the Smashing...Live! orchestral rendition (creepy bells and all!), yet I was thoroughly unprepared for the awesomeness of the original piece. To my knowledge, I can't think of any other song like it on the NES and so I treasure its booming, foreboding nature. I seriously got chills when the game transitioned from the upbeat, heroic theme of Brinstar into the eerie and unknown. Looking back, I think that was the moment I got hooked. The initial area in Metroid isn't so tough, but the game cranks up the difficulty in Lower Brinstar, what with ceiling-bound enemies homing in on Samus's blindspots and rapidly-spawning beetles emerging from pipes. The song is a perfect accompaniment: it is actively apprehensive throughout, reminding the player to never let up your guard in this deadly alien world, for it takes no prisoners. Expect the unexpected. Reserve your ammo. Persevere.


My personal favorite bit is the one that starts at 0:32, where it shifts from a looming danger into an enigmatic mystery. It's a brief but chilling slice of mystifying enticement as the player embarks further into uncharted alien territory, and that's what I ultimately associate with the song: the unknown. During my three-day expedition on this alien planet, I didn't know what I'd run into. Yes, rooms would repeat, but what rooms would do just that, exactly? Would it be the dreadful ones with the diveboming Skrees? More often than not, it would be, and the music perfectly complemented my fear. But as I became one with Zebes, I cherished it. I awaited the challenge, the triumph that awaited from crushing the ruthless alien denizens and Space Pirate forces no matter how much fear coursed through me, no matter how little health I had left. I just kept going.

Is it the area where I died the most often at? Yes, and I certainly have the boss Kraid to thank for that, but I don't really mind. Both it and Brinstar Depths represent my relishing of old school challenge in an era where are largely obsolete. No longer do we have purposely vague maps with deliberately repeating eras, yet I can't help but adore Metroid's approach to it. It is brutal, unfair, and relentlessly difficult throughout, but is so satisfying to conquer. One day, I'll be back.


 
Final Thoughts: Dammit, I want to dive back into this game tooooooooo.

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Hmm, still a bit shorter than I want it to be, but it's longer than my last one!

So, I'm a bit late with my next Kirby piece. It looks like the game of my choice will have to be delayed to next month as I attempt to squeeze the next couple of Kirby titles into April. See you soon.