Thursday, August 3, 2017

Hey! Pikmin Review (Hey Poor Player)



I had faith in Arzest all along they'd be able to redeem themselves with this Pikmin spin-off, and I was right! Needless to say, I think I loved Hey! Pikmin more than most reviewers did. At the very least, it and Pikmin 3's Mission Mode should keep me entertained until Pikmin 4 arrives, so I can't ask for more.

...man, if Pikmin 4 takes forever again, though...

Monday, July 31, 2017

Splatoon


I feel as if I've been confessing my inexperience with certain genres a little too much recently, but regardless, I can't say I particularly care for shooters. It's not because I'm squeamish or don't even find them fun, but they feel, more than anything, absolutely tired. The assembly-line identity of Call of Duty and its ilk certainly contribute to that, but that's not even getting how many frame themselves within wars, zombies or alien invasions. The claim that they're creatively bankrupt feels a little unfair when considering recent hits like Overwatch, but it cannot be stressed enough that a) I am really goddamn sick of zombies and b) I wish that maybe shooters would step out of their comfort zone a little.

Perhaps this is why for the past two years I have been absolutely taken with Nintendo's own attempt in Splatoon, which as the game itself would say is absolutely "fresh" in every way that matters. That I'm "taken" with it probably won't last much longer, seeing as how Splatoon 2 came out just the other day, but it's not hard to see how it made such a splash: while turf war and paintball games and the like have been around for some time, none reach the inspired heights of Splatoon's "kids who turn into squids" concept, married to a 90's-inspired dwelling in downtown Shibuya where the kids ("Inklings") splatter each other with Nickelodeon-esque ink, follow idols and dress themselves in "fresh" clothing.

Saturday, July 22, 2017

Kirby Concert Available For Streaming on NicoNico (Limited Time!) (Hey Poor Player)


It's been two days and I still can't get over it: I watched a Kirby concert!! I may not have been there, but thanks to the benevolence of NicoNico, I got see an incredible livestream I keep watching again and again.

In particular, that part with Kirby on-stage, the entire hall singing Happy Birthday to him, him begging for cake ("ke-ki!") is just...just too cute for words! Ah, for that alone, I demand a DVD release! A CD would be just fine, too; it's not that I don't expect one, but this moment must be immortalized for all time.

If I had to pick three of the best suites, they would be ones for Kirby's Adventure, Air Ride and Triple Deluxe. While I was sad Rainbow Resort didn't make the cut for the Kirby's Adventure medley, Grape Garden took its place as the gentle lullaby quite wonderfully, and the whole suite was just as sugary sweet and nostalgic as the original game! Meanwhile, Air Ride and Triple Deluxe were delightfully bombastic, and it was delightful to witness Shogo Sakai conducting the former! (By the way, I bungled my Japanese when I reached out to him on Twitter afterwards, ahaha. Thankfully, he was quite polite about it!)

Needless to say, you must watch this! Immediately! Now! If you can't, then join me and the rest of the NicoNico commentators on hoping for a CD!

Friday, July 14, 2017

Super Mario 64


Dear reader, should you be the gaming type--and I'm assuming you are, considering you're reading a video game blog-- let me ask you this: if you could, would you take on the impossible task of playing a game forever? Personally, there would be far too many earthly pleasures to give up for such a venture: while the luxuries of drinking Welch's White Grape Juice and stroking cats could simply be delivered to me, the simple pleasures of taking afternoon walks, watching cat videos and reading weathered One Piece and Eyeshield 21 volumes would simply be too much to give up.

And yet, a number of games pop readily to mind. I remain endlessly entertained by Super Smash Bros. for Wii U and 3DS, for example, and I've yet to grow bored of Splatoon even on the eve of its sequel. I've never tired of the cathartic seas found in The Legend of Zelda: The Wind Waker, and my fascination with Bubble Bobble on my beloved NES Classic Mini hasn't ceased. I've lost count of how many times I've completed Star Fox 64 and Tales of Symphonia; in fact, I'm at the tailend of a playthrough for the latter right now.



Wednesday, July 5, 2017

Biweekly Music Wednesday! No. 51 ~Main Theme~ (Star Fox)




Origin: Star Fox
Plays In: Credits
Status: Original Composition
Composed By: Hajime Hirasawa

The SNES Classic Edition -- it's been two weeks since its announcement, and it's all I've been able to think about. It's the first time Star Fox and Yoshi's Island will be officially available via emulated form. I've been checking the listings on Amazon and Best Buy every day in scant hopes I'll be able to pre-order. Thoughts and prayers are sent out to the universe every day that we'll see these games unfiltered, just like the glorious NES Classic Mini before it. (My kingdom to have a bright, unglitched Kirby Super Star!) An equal amount of thoughts and prayers sent out in hopes I'll secure one.

Most of all, I think about how we will witness the very first release, to my memory of a cancelled game in Nintendo history: Star Fox 2.

Thursday, June 22, 2017

ARMS Review (Hey Poor Player)



ARMS is pretty neat, although its flaws are more evident than Nintendo's other recent debuts. We'll see how Nintendo's future support improves the game, but as it stands, it's still worthwhile.

As far as other blog-related stuff goes...since I had most of my week off from work, I did want to use it to write out a review I've wanted to do since forever, but this article and other priorities overtook it; actually, I still haven't even done my E3 impressions yet! At this rate, that may not become a reality... I'll give it my all this weekend!

Oh, and I've been neglecting to update my game journalism section in The Archives, haven't I? I'll get right on that.

Tuesday, June 20, 2017

Metroid Prime 4 and Metroid: Samus Returns: What They Mean (Hey Poor Player)



This took longer than I expected! I had a crazy busy weekend, and I was only able to squeeze out this just last night...oh well.

Anyway, this contains pretty much all my thoughts on the Metroid games announced at E3. I'll go in-depth into everything else this weekend instead, but before that, you can expect a Hey Poor Player review this week!

Wednesday, June 14, 2017

Biweekly Music Wednesday! No. 50 ~Main Tunnel~ (Metroid II: Return of Samus)



Origin: Metroid II: Return of Samus
Plays In: Main Tunnel
Status: Original Composition
Composed By: Ryoji Yoshitomi

Where do I even begin with this E3? The pseudo-3D sequel to Yoshi's Woolly World? The "best-of" approach to the new Kirby Switch game? The remake of Mario & Luigi: Superstar Saga that comes packed with a hilarious sidestory? The genuine, infectious passion behind Mario + Rabbids Kingdom Battle, which is as unpredictable as the concept itself? The DLC for Zelda: Breath of the Wild, which I desire to play this very instant? The explosion of ideas, presentation and joy that is Super Mario Odyssey, which I believe without a doubt will be GOTY?

Well, I think my selection for today speaks for itself. Out of all the wonderful announcements and previews from yesterday, there was nothing more exciting, blissful and cathartic than the news of not one, but TWO new Metroid titles: Metroid Prime 4 and Metroid: Samus Returns. As a fan of the original Prime trilogy, I let out something resembling an inhuman scream of joy upon the announcement for the former, so that should tell you how excited I am for that.

Sunday, June 11, 2017

Worldly Weekend: Kingdom Hearts (PS2)

Note: Please excuse the imbalance of quality for screenshots here; for whatever reason, viable screenshots of earlier PS2 game are especially hard to find. 


Dear readers not familiar with Kingdom Hearts, I implore you to look, just look, at the cover above. Yes, that is Goofy and Donald Duck of Disney fame chilling in the moody, moonlit sky alongside three anime teenagers. Their normally-cheery faces are now solemn, decorated with such wistful melancholy that does away with their kid-friendly personas, evoking an aura of maturity never before displayed to the public eye.

Needless to say, Kingdom Hearts was one of the most bizarre debuts of the PS2/GC/Xbox era, and yet somehow it ended up being one of the most beloved. A collaboration between Disney and famed RPG developer Squaresoft (now Square-Enix), the 2002 action-RPG's outlandish concept of pitting Disney icons and zipper-laden, key-wielding adolescents against Disney villains in command of heart-harvesting shadows--a tale bookended by Hikaru Utada pop songs, mind--is so uniquely ludicrous that it demands your attention. But why?

My theory? By framing itself as a "darker" take on Disney, Kingdom Hearts ropes in the nostalgic RPG player who once associated with their films in early youth. I am no exception to this: the game was responsible for restarting my fervent following in Disney animation, the soundtrack never left my CD player and I clocked out the "Hours Played" stat in the course of a year. Since then, my association with Kingdom Hearts has floundered over the years: it birthed as an obsession that required a near-intervention, followed by a burning hate that wanted nothing more to do with the series, and am now settled as a casual fan who partakes in it like the finest of junk food.

Friday, June 2, 2017

Ten Weird Nintendo Commercials (Hey Poor Player)




As you may expect, this was a real fun piece to write. If you're acquainted with other similar lists, you may spot several commonly-cited examples, but I made sure to include some...let's say, "unique" commercials I don't see mentioned often. 

At the very least, the first one's certainly a bit scary, eh? Ah, Japan!