Showing posts with label sonic. Show all posts
Showing posts with label sonic. Show all posts
Tuesday, December 24, 2019
Sunday, September 9, 2018
Worldly Weekend: Sonic the Hedgehog 2 (Genesis)
With Sonic the Hedgehog finally embedding the Sega Genesis into the mainstream -- enough to overtake Nintendo's own Super NES for the 1991 holiday season -- only one logical conclusion was inevitable: the need for a sequel. If momentum was to be achieved, being bigger, prettier and faster wouldn't be enough enough: nay, it must be better. If it must be prettier, than its pre-rendered 3D graphics musn't merely be for show, but instead highlight specially-earned sections of play. If it's to be faster, it must cut down on the momentum-killing puzzles and gimmicks from the first game to encourage more flow, upgrade the controls accommodate this venture, and then go a step beyond by the accompaniment a CPU-followable character that could be controlled via a second player. If it must be bigger, than everything just mentioned must play into every facet of its design.
What results is Sonic the Hedgehog 2, a game implicitly more confident than its progenitor. With the design lessons learned from the first title, the game could satisfyingly combine flashiness with enthralling gameplay, and so we have a game that is, for the most part, absolutely solid. It is a game of sufficient length (over ten zones -- just enough time for the practiced player to finish before supper), engaging feedback (the Spin Dash mechanic), and dense, captivating level design from beginning to end (not a single stinker in its zones, and all brilliantly capitalize on the original's multi-tiered design). No longer is Sonic a game meant to defeat Mario, but a game that can stand tall with Mario.
Labels:
1992,
2d platformer,
near-masterpiece,
sega,
sega genesis,
sonic,
sonic 2
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