tag:blogger.com,1999:blog-274272595406297504.post2921783498190283953..comments2023-03-26T02:22:51.069-07:00Comments on Leave Luck To Heaven: Checking In/UpdatesAnthonyhttp://www.blogger.com/profile/12823666211533878050noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-274272595406297504.post-20747429903614580142015-10-30T14:18:57.812-07:002015-10-30T14:18:57.812-07:00Hey Mike! Glad to hear from you.
The Kirby panel ...Hey Mike! Glad to hear from you.<br /><br />The Kirby panel was nothing special: I wasn't sure what the exact context was, but basically Kirby and a doppelganger of his (I believe his name's Chibii?) were flying around on a Warp Star, and upon spotting a floating island one of them exclaimed "Huh?!? What is that? Heaven?". For reference, it was the one by Yoshiko Sakumo.<br /><br />Thanks for the inside perspective on web design. From my understanding, it seemed most websites gradually shifted over to blogging/CMS templates, which lower the barrier for entry for aspiring site hosts but don't leave much room for imaginative design. Then there's the matter of whether or not they fit the actual site; for instance, I noticed many Nintendo fansites I visited in my youth made the transition (SMBHQ, Arwing Landing, Zelda Elements, etc.), but the simplified designs didn't hold a candle to their previous majesty (although thankfully relics like Kirby's Rainbow Resort, The Mushroom Kingdom and The Video Game Museum haven't aged a day).<br /><br />Of course, even if the aesthetic is inferior, that doesn't mean it's any less hard to actually program. Regardless of my own feelings towards this homogenization, I wish they'd at least make them nice to look at, haha.<br /><br />Anyway, I've already taken all the notes necessary for Super Star Ultra, so it should be ready within a week's time. And while my next Worldly Weekend will be for a far more grounded title than my last two, you may find some humor in the one after that. Hope you'll enjoy 'em!Anthonyhttps://www.blogger.com/profile/12823666211533878050noreply@blogger.comtag:blogger.com,1999:blog-274272595406297504.post-55836088033929105702015-10-29T04:29:27.122-07:002015-10-29T04:29:27.122-07:00Sorry I haven't commented on anything in a whi...Sorry I haven't commented on anything in a while, Anthony. I've been reading it all, though.<br /><br />I always found languages draining myself, and let my French performance in High school slip without doing much about it. But Japanese is something I could see myself studying at a casual, basic level in the future. Anyway, that's all very impressive. Thanks in no part to your insights into Nintendo localisation, I'd be very interested to see what a dialogue heavy game like a Mario RPG was like, script-wise, in the original. And you absolutely MUST tell me what the characters say in those Kirby mangas that you can tell. I've found a few online, but can't make much more then general structure and pretty art.<br /><br />And since I'm doing Multimedia in college, I can add my two cents on web design as it is right now. It's not pretty, true. But it's hard. And it's really draining, and VERY labor-intensive. And it's the one area where people get ticked off about you copying nearly ANYTHING. So people like me are reduced to coding stuff very slowly, especially if we're not sure what we're using actually means. I'm not sure what computing area I want to go into in the future, but man, do I NOT want it to be heavily centered on web design/programming even somewhat.<br /><br />Also, Canvas Curse is now in my collection - that means I have every Kirby game to play, thanks to Dream Collection! Haven't played them all yet, but you get the picture! I've been waiting forever for your two cents in Super Star Ultra, as you've hinted before that unlike Nightmare in Dream Land, you feel it holds level with the original. And Wordly Weekend is always good for a laugh!<br /><br />Hope all is well. Your regular reader is still here, even if he does descend into bouts of lurking every now and then.<br /><br />- Mike.Anonymousnoreply@blogger.com